Vigo on 21/3/2006 at 10:19
Well god damn it. Can you elaborate slightly about the flaws of Oblivion Stich?
ignatios on 21/3/2006 at 12:02
Quote Posted by Stitch
Yep. After putting in five hours I can fairly safely say if you didn't like Morrowind you won't like Oblivion. A few cool things have happened but so far it's got identical flaws.
Even the combat? I don't mind bone-headed NPCs, but the combat in Morrowind was awful. How about the stealth?
more details plz
godismygoldfish on 21/3/2006 at 14:19
Quote Posted by scumble
Oh dear. I wonder what sort of rig the demo videos were taken on?
An XBOX 360 :erg:
Fingernail on 21/3/2006 at 15:51
No, they were all 7800 GT (probably SLI) maxed out PCs IIRC
Stitch on 21/3/2006 at 16:11
Quote Posted by ignatios
Even the combat? I don't mind bone-headed NPCs, but the combat in Morrowind was awful. How about the stealth?
The combat seems better, but I don't really remember the Morrowind combat. Stealth is greatly improved, and it's pretty goddamn satisfying to sneak up on a goblin and do him in with one hit because of the sneak attack bonus.
Stitch on 21/3/2006 at 17:29
After a solid five hours, I have the following mini-review:
FOR THE LOVE OF GOD IF YOU DIDN'T LIKE MORROWIND DON'T BUY OBLIVION. Oblivion is kind of like The Sims 2--it's a major refinement of its predecessor but it isn't a huge step forward. Fans of the previous game will think it's fantastic, and the rest will probably agree that while things were tweaked in the right direction overall Oblivion still suffers from the same problems.
Pros:
The world is lush and beautiful. You've seen the screenshots, you know what I'm talking about.
The intro dungeon bit works well, even if Arx Fatalis already did it better.
Some of the side quests have been great, and every now and then one will bang your door down and sweep you along for the ride, which is actually quite cool.
The game has great atmosphere.
Load times not that big of a deal; I never even noticed them while walking the countryside.
Cons:
First and foremost, this game performs unforgivably bad. Even on my fairly powerful system I have to scale things back to get a reasonable frame rate, and even then the graphics are worse than Half Life 2 while the framerate is half as good. One section of the city drops to around more or less 0 FPS for no discernable reason and I literally have to walk around with my head down to even pull up a menu.
Unless your machine is godlike you will suffer weird draw distance issues which detract from what is supposed to be the stunning beauty of the outdoor environments. Foliage rolls out before you like a red carpet and ruins and trees pop in and out of existence well within your vision. I'm sure these problems go away on a system powerful enough to handle enormous draw distances, but seeing a building spontaneously built wall by wall by roof is distracting.
Remember how empty and soulless Morrowind felt? Yep, it's back. Supposedly bustling cities feel evacuated and I have yet to witness the radiant AI create more than stilted conversations.
So far all the NPCs have lacked any character whatsoever. Everyone comes off as nothing more than a vessel upon which to hang exposition and quests.
The user interface is <i>terrible</I>. Frankly, I can't believe something this unintuitive made it through the development process. Simply put, the interface was designed for a console.
Oddly enough, one surprising complaint I have is for such a major release the game feels rather <I>cheap</I>. Oblivion has a lot of weird elements that are hallmarks of budget development:
* The install had an issue where it sat on a blank screen for five minutes at the end; I thought the install had crashed until I called a friend who had experienced identical behavior.
* You have to restart the game every time you want to make any change in the video settings.
* The audio settings don't have an option for speaker setup. Is it too much to ask for a two speaker versus four speaker configuration?
* The menus don't have tooltips and it's extremely difficult to figure out some of the most simple of actions, like how to drop an item.
* The mouse cursor speed is painfully slow, and the mouse sensitivity slider only affects mlook.
In summary: I am most definitely not saying that the game sucks but it certainly seems to be a different one than was promised in the countless previews. I've had enough cool moments to be fairly enthused about diving back in for small one-hour chunks in the future, but I am currently feeling a bit disappointed that I bought into the hype.
Time will tell.
Also: Developers, if you are making a text heavy game with lots of tomes sitting around that we are encouraged to read, for god's sake give us a reading screen that allows us to manipulate the font and page color for maximum legibility. I love to read but my god YE OLDE TEXT FONT on brownish pixilated pages grows old quickly. Why isn't this a standard yet?
scumble on 21/3/2006 at 17:44
Quote Posted by Stitch
I am currently feeling a bit disappointed that I bought into the hype
It's usually best not to raise one's expectations too high. I'm still looking forward to trying it out though, but you have confirmed some of the fears we've had, such as the shoddy performance issues. The hope is that Bethesda may release a performance patch. Tribunal made a big difference to Morrowind's performance.
Fingernail on 21/3/2006 at 17:46
well, it's not too disheartening since I'm not a truly dedicated fan of the series, but I still relish the potential vastness and enjoyment that it will bring, no matter how poorly optimised.
I've wanted a long, deep game for ages! And it sounds like it's ironed out enough of what I felt lacked in Morrowind. I didn't mind the atmosphere or the AI or anything like that, it was the purely practical text-box-trawling, costly travel, slow walking that got me.
We shall see; looks like Amazon will ship it tomorrow, all being well. Although it sounds like they've either sold out or oversold on the CE: it's no longer for preorder, but my estimated delivery is the 23-24th so I could even be playing on Thursday!
Turtle on 21/3/2006 at 19:29
nVidia is supposed to be releasing a Geforce driver specifically for Oblivion tomorrow.
Hopefully it's worth checking out.
Scroll down (
http://www.oblivionportal.com/) here for no more information.