Shadowcat on 6/1/2010 at 05:28
Quote Posted by Scots Taffer
I would also agree because I once too used the term "consoltitis" here.
Well let's not get confused here. "Consolitis" is a genuine issue affecting many PC games. (Sometimes it's a good effect. Sometimes it's a bad effect.)
Knowing that there are bucketloads of great console games doesn't also require one to suddenly ignore the fact that PC games can be negatively affected by cross-platform development.
That doesn't mean I don't like console games. It just means that I wish that more PC games were developed for the PC.
june gloom on 6/1/2010 at 05:54
Quote Posted by Shadowcat
Knowing that there are bucketloads of great console games doesn't also require one to suddenly ignore the fact that PC games can be negatively affected by cross-platform development.
Can you name one example in recent years where cross-platform development has severely harmed, or even broken, the PC version of a game? We've come a long way from IW/TDS.
EvaUnit02 on 6/1/2010 at 05:57
Do you really have to ask? Modern Warfare 2, Dragon Rising, FEAR 2.
june gloom on 6/1/2010 at 07:25
FEAR 2 hahahahaha no. I'm not sure I agree with Modern Warfare 2, either, as it's less an issue of consolitis and more of an issue of Infinity Ward completely failing to understand their playerbase. You might have a point with Dragon Rising.
EvaUnit02 on 6/1/2010 at 09:54
Quote Posted by dethtoll
FEAR 2 hahahahaha no.
Features that FEAR 1 had which FEAR 2 didn't.
* Leaning
* Dedicated servers
* An anti-cheating solution
* 5 button mouse support
* Mod support. An SDK was released.
Quote:
I'm not sure I agree with Modern Warfare 2, either, as it's less an issue of consolitis and more of an issue of Infinity Ward completely failing to understand their playerbase.
I presume you're talking about all the baloney about wanting to make the online MP more accessible to the widest audience?
How do any of those complicate the online MP experience for casuals?* No leaning
* No developer console
* No mod support
* No offline LAN play
Nameless Voice on 6/1/2010 at 14:40
Quote Posted by dethtoll
Granted, your FO3 example is somewhat valid, but it's an awfully small thing to complain about.
Well, yes, I agree, and at the end of the day it's irrelevant. But the entire control system seems to have been made with a mind of re-using the same keys for various functions throughout the interface, in contravention of more standard PC conventions. For example, you push the move forward key to confirm sleeping. In itself, that's not bad, but considering that the rest window is a dialog box, it's odd that you can't press return to accept, or esc to cancel, as is standard for dialog boxes.
And don't even get me started on the weird tiered journal/menu interfaces in Oblivion and Fallout 3, where each section has sub-sections you have to click through to get what you want. I can see no logical reason why they couldn't have included the option to bind a key specifically to 'map', for example.
Another odd example is that I've seen a few games lately which only let you bind one single key to a function, whereas older games (and even some newer games) allow you to bind multiple keys to the same function. There are times when this is useful, if for nothing else than for providing two sets of default keys (e.g. WASD and arrow keys). The only example of why you might want to do it off the top of my head is how I used to always bind my favourite guns in FPS games to near the WASD area if they were high-numbered, but also keep the original number key.
And leaning. Why do so many games these days take out leaning?
Matthew on 6/1/2010 at 15:09
I often wonder about leaning, but I can't see it as a console development as surely shoulder triggers are tailor-made for leaning actions?
Malleus on 6/1/2010 at 15:15
It could be done by assigning a 'shift' button (let's say L2) and using the left stick. You rarely move while leaning anyway, and this way you'd have analogue leaning in all directions.
june gloom on 6/1/2010 at 17:18
Quote Posted by EvaUnit02
Features that FEAR 1 had which FEAR 2 didn't.
* Leaning
* Dedicated servers
* An anti-cheating solution
* 5 button mouse support
* Mod support. An SDK was released.
First off, how many mods for FEAR 1 are out there? Five on moddb, all of them shit or irrelevant. Second, complaining about FEAR 2's multiplayer is ridiculous because nobody plays it; and up until it was released for free, FEAR 1's multiplayer was effectively dead too. And five-button mouse support? Why is that so fucking important? The last time you brought that up you acted like it was some kind of ~*gamebreaking fault*~ when the fact of the matter is games that
do support five button mice aren't widespread, and there's a workaround anyway.
Quote Posted by EvaUnit02
I presume you're talking about all the baloney about wanting to make the online MP more accessible to the widest audience?
How do any of those complicate the online MP experience for casuals?* No leaning
* No developer console
* No mod support
* No offline LAN play
How is that specifically tied in to consolitis? Seems to me it's more IW being controlling dicks.
Nameless Voice on 6/1/2010 at 19:29
Quote Posted by dethtoll
And five-button mouse support? Why is that so fucking important? The last time you brought that up you acted like it was some kind of ~*gamebreaking fault*~ when the fact of the matter is games that
do support five button mice aren't widespread, and there's a workaround anyway.
Most well-made games do support five buttons, and yes, it's annoying when they don't. Not a game-breaker or anything, just annoying. If for no other reason than that if I a game is ideally controllable by three mouse buttons, I prefer to use the left side button (mouse4) instead of the wheel (mouse3), because I find it easier to press. It's forgiveable for old games like Thief 2, but it's just sloppy programming to not let you bind all five mouse buttons in this day and age.