Jason Moyer on 8/4/2009 at 08:46
Quote Posted by Koki
Can someone explain the health regen hate to me?
It's better to give someone a dozen health packs right before every pre-scripted fight than to just let them have health regen that doesn't kill them unless they make a mistake and take more than 2 bullets in the face without finding cover.
If it were a question of realism, then every game would have Operation Flashpoint or ArmA's damage model, where you die instantly if hit in the right places or become crippled if your arms/legs get shot.
RavynousHunter on 8/4/2009 at 17:26
It also encourages less planning than a static health meter. If you screw up and live... just hide behind a rock for a few seconds, then come back for vengeance. If you fuck up w/ a regular HP meter and run out of health packs, you either reload or become extremely, extremely careful.
Volitions Advocate on 8/4/2009 at 18:08
if you're not careful you die.. practically instantly. At least in the case of Cod2.
What's more realistic? recharging health or a Quicksave button?
Judith on 8/4/2009 at 18:22
Quote Posted by Volitions Advocate
What's more realistic? recharging health or a Quicksave button?
Neither :) Health regen is more developer-friendly, as it saves time during level design process, you don't have to clutter the area with medpacks and see how it affects the gameplay, also you don't have to waste your time on adding scripts to some of them to disappear on higher difficulty levels ;)
Volitions Advocate on 8/4/2009 at 18:24
Neither was the answer I had in mind, but really it was a rhetorical question.
Jason Moyer on 8/4/2009 at 20:56
I don't generally have a preference in most shooters for the type of health system they use, as long as it isn't whatever the hell that mishmash was they were going for in Far Cry 2.
DDL on 8/4/2009 at 21:20
Quote Posted by Volitions Advocate
What's more realistic? recharging health or a Quicksave button?
Surely the fact that if you're good enough, quickloading becomes a non-issue, and you can have the satisfaction of getting through a level with only minimal damage, or surviving a tricky fight with JUST enough health left, and stuff.
With health regen all of that becomes irrelevant.
Volitions Advocate on 8/4/2009 at 21:49
i disagree. The point I was trying to make was that a bad decision in a game like CoD 2 simply kills you. Your life may regenerate, but you don't have much of it to begin with.
In any case. if you do suck at the game. depending on the type of health system it is, you're basically playing the same anyway. and it takes more skill to find cover and recharge than it does to hit quickload, and either way you start with next to nothing for health.
if you're an avid fps player and you're not dying every 2 seconds.. then really it should be a non-issue, like you said. and all this talk about health regen being a consolitus problem... Most console fps's i played prior to this trend didn't have it. .. red faction.. the original halo.. killzone.
First time I played a game with health regen was on the PC.
if its the satisfaction of knowing what you did, then the ball is in your court. We dont all want to do it the "lytha" way out of the box, thats what setting your own goals are for.
Phatose on 8/4/2009 at 22:20
Bad decisions are not the problem. Mediocre ones are.
In particular, it's a perfectly viable tactic to pop out, take a hit, shoot an enemy, pop back in and regenerate. Repeat until all enemies are dead.
It's not an exceptionally bad decision, but it's not promoting good tactics either. Players win stupid wars of attrition in regen games - they don't in health pack ones.
I have yet to see a regen fps where the enemies regenerated anywhere near the rate the player does.
Nameless Voice on 8/4/2009 at 23:10
For some reason I'm reminded of the tactical RPG Evil Islands, where everyone regenerated. The player regenerated fairly slowly, but it wasn't uncommon for enemies to literally heal up to full health before your eyes, sometimes faster than you could hit them - especially trolls.