june gloom on 18/10/2008 at 22:06
I was hoping they'd pee on CliffyB for the bullshit he's been spewing but this is good enough.
Fafhrd on 19/10/2008 at 00:08
Quote Posted by redrain85
I'm not so sure about the first and third articles, but the second one about Force Unleashed is dead-on. Completely agree with Stude there.
The third article is just as applicable to consoles, actually (Saints Row 2 on the torrents two weeks before its release, just as a recent example). Publishers just don't consider it to be as large an issue because it requires hacked consoles or devkits to play pirated console games.
Ostriig on 19/10/2008 at 00:19
Well, the articles were an interesting read. It's nice to see the PCGA kicking back at long last. Oh, and as an addition to the second article, as if it still were necessary...
Quote Posted by Wiki - Force Unleashed
Platform(s)
Consoles:
PlayStation 2, PlayStation 3, Wii, Xbox 360
As for piracy on consoles, it doesn't take a rocket scientist to guess how highly prolific the Fallout 3 Xbox360 torrent is. Just an example.
redrain85 on 19/10/2008 at 05:01
Quote Posted by dethtoll
I was hoping they'd pee on CliffyB
They won't because Epic is part of the PCGA. So we've got Epic as a member, while CliffyB seems to take every opportunity to slag off at the PC market. Even Tim Sweeney has shot his mouth off in the past, 'fer chrissakes.
Quote Posted by Ostriig
As for piracy on consoles, it doesn't take a rocket scientist to guess how highly prolific the Fallout 3 Xbox360 torrent is. Just an example.
You should see the torrent seeder + leecher numbers for the 360 version of Far Cry 2, as of right now. I did a check, and they're fucking huge. At least 40,000 total, last time I checked.
$60 x at least 40,000 = $2,400,000 potentially lost sales
redrain85 on 21/10/2008 at 03:22
Two more PCGA articles:
(
http://www.gamasutra.com/php-bin/news_index.php?story=20668)
(
http://www.videogamer.com/features/article/20-10-2008-536.html)
If the second article sounds a bit familiar, it's because parts of it were in a couple of the previous articles I linked to. This is the full version of the interview.
I have to say, that I pretty much agree with everything Stude had to say. Except for one thing.
Quote Posted by Randy Stude
"Let's monetize every one of those pirates, and let's advertise the hell out of them." Making it "blatant" to pirates by serving, for example, six times the number of in-game ads on unauthenticated game versions would be a piracy deterrent that also provides revenues to the developer, Stude suggests.
"Don't throw [pirates] off [of the server], but show an ad every time a new level loads. The [paying customer] gets a billboard, a passive, less-aggressive ad than [pirates] are going to get."
Yeah, like that's going to work. The release groups will just remove the ability to display ads in the pirated versions of the games.