Muzman on 7/6/2009 at 05:47
I feel a bit cheap about getting it now, since it's semi-indie and sounds cool and Thief-ish in a lot of ways. I've always meant to grab it and it's been pretty cheap for a while now, but the big special reminded me. Oh well.
Incidentally; there is no way to tell Steam where to put the games it downloads is there? They go where ever steam goes, don't they.
242 on 7/6/2009 at 09:24
Quote Posted by Muzman
I feel a bit cheap about getting it now, since it's semi-indie and sounds cool and Thief-ish in a lot of ways. I've always meant to grab it and it's been pretty cheap for a while now, but the big special reminded me. Oh well.
If you like adventure-action/horror/stealth/puzzle games, you won't be disappointed. It's also highly atmospheric.
nicked on 7/6/2009 at 16:58
Snapped this up yesterday - been interested for a while. First impressions: the control scheme is interesting - the way you interact fully with objects rather than a simple "Use" key - almost like a Wii game. Takes a little getting used-to for someone used to standard FPSs, but it does help the immersion a lot! Currently sneaking about in some mine tunnels, avoiding a scary-ass zombie dog thing. So far, seems like this will be a sort of intelluctual Resident Evil with a dash of Thief. Of course the plot could still turn around and shit on me, but I'm loving it so far! :thumb:
gunsmoke on 7/6/2009 at 19:40
Hah, that is about where I quit. Just about 30 minutes after finding my way out of that section with the dog thing, and mucking around with some battery.
Sulphur on 7/6/2009 at 19:47
But that bit's easy! You just hop onto a crate, crouch down, and swing away with your hammer 'cause the brute can't reach ya.
Of course, you really ought to skulk your way through, but I like the disreputable way of doing things every now and then. Anyhow I'm a sucker for atmosphere, and there's much more to like to this game than shonky combat mechanics.
Of course, I'm probably reading you wrong. Did you just say you quit at a puzzle, now why would you do that?
EDIT: And now as the beer's worn off a little and I'm having a slightly better time staring blearily at the words on my screen, seems I was indeed reading you wrong. But I'm still curious as to why you quit at that point.
SubJeff on 7/6/2009 at 23:39
Just got that weekend deal too. Steam does some great weekend deals. Defense Grid was only about £5 the other week.
BrokenArts on 7/6/2009 at 23:51
Quote Posted by nicked
Snapped this up yesterday - been interested for a while. First impressions: the control scheme is interesting - the way you interact fully with objects rather than a simple "Use" key - almost like a Wii game. Takes a little getting used-to for someone used to standard FPSs, but it does help the immersion a lot! Currently sneaking about in some mine tunnels, avoiding a scary-ass zombie dog thing. So far, seems like this will be a sort of intelluctual Resident Evil with a dash of Thief. Of course the plot could still turn around and shit on me, but I'm loving it so far! :thumb:
Yeah, I am pretty much in the same spot, have gone between levels, if you will. Right now back dealing with that dog, and playing with him. Sneaking by him, and throwing shit at him, trying to kill him, both are fun. The physics are cool, being able to interact with things, nice touch. Nice and dark, and then I leaned.......ahh, not bad at all.
belboz on 8/6/2009 at 03:48
When the demo came out ages ago there was a link to their unofficial forum with it, it gave information that 3 episodes were planed, after the release of the 1st game that forum died, due it being hosted on their publishers server, just before the release of the second game, the forum came back online, they explained that the second game had been delayed by 2 years due to publishers disappering with all money made from first game, and due to time contrants, college and work, and lack of money they were merging what they had of episodes 2 and 3 and adding some stuff they had dropped from the first game to make the second game. They also released an editor so you could mod your own bits to the game, a rather complecated editor, bit like the perl version of dromed.
242 on 28/10/2009 at 11:35
It seems like Steam sales of the Penumbra Collection earlier this year saved the new game ("Unknown") and Frictional Games itself in the first place.
This "The Thank You" post is from a (
http://frictionalgames.com/forum/showthread.php?tid=3091&page=1) thread on their forums:
Quote:
This year began pretty well for us, things were looking good and the future of 2009, 2010 was planned. Then due to the normal unfortunate events in this unstable business we found ourselves in quite a pickle.
We have had our fair share of pickles during the years we have been running Frictional Games, as some might remember, our very first publisher didn't really feel like paying us properly for the first game we did in the Penumbra series. We have always managed to find some solution to go on and make things work, for this year's pickle we did our best but things didn't look too good...
Then there was the Steam sale of the Penumbra Collection during the early weekend in June. The future all of the sudden looked a lot brighter for us, a possibility to continue the work on the next game "Unknown" presented itself, it wasn't a 100% final vision of how to do it but it was definitely "vision-able".
Then this weekend came...
We had planned for a re-release of the Mac & Linux versions of Penumbra as a Collection. We sent out a PR and made some noise during the week to make sure it was known the Collection would sell for USD 5 during the weekend. We also came in contact with Helios - the Linux blogger with a big heart for many things. He wanted to do a write-up on the Linux version and got all excited about making it fit with the weekend deal and, oh my, did he make it fit!
Due to the blog, the Slashdot article about the blog, Linux and Mac sites posting of the PR we ended up with an excellent weekend of chaos. Because of this we are now as good as set to focus completely on making the next game, which is great compared to spending most of the day working on survival solutions.
In short, a tremendous Thank You! To everyone for this weeks coverage and to all users that gave us their support by purchasing the game during the weekend deals on Steam and the past few days. It has really turned things around for us.
Best of regards,
Frictional Games
BrokenArts on 28/10/2009 at 13:08
Hey thats cool. I'm happy for them. Glad to see them doing well.