LarryG on 31/1/2016 at 22:11
Very nicely explained!
redleaf on 1/2/2016 at 05:05
How beautiful! I was just experimenting trying to achieve something similar, but I like this technique much better.
Le MAlin 76 on 1/2/2016 at 13:12
For the gothic vault like this You use longers cylinders with intersections ?
How many cells it's give for this room ?
Le MAlin 76 on 1/2/2016 at 13:45
R Soul is genious, but i don't know why anyone had doing this before because it's the fundamental of the gothic arcs and vaults geometry of medieval architects... Maybe dromed limits before New Dark, i know, but we wait 2016 for this ! ^^
R Soul on 1/2/2016 at 22:31
Yes, long intersecing cylinders, but the building order is important. You need to start with the 1st example, building a complete arch, then build another complete arch etc.
The room has 406 cells, but if I remove the stone textured caps from the columns, top and bottom, it goes down to 273.
It wouldn't have been worth doing this with the original Dromed. With 10 sided cylinders the result is about the same as using a single 10 sided cylinder aligned by sides, or even 8 sides, aligned by vertices.
I thought of trying this when I was looking for arch textures. I saw an example of someone making those arches in Blender by removing some vertices from thick-walled cylinders. Then I looked up the formula.