uncadonego on 28/9/2019 at 09:07
I'm still so deep into changes arches to solid wedges and brush furniture with custom objects, etc. I haven't even got to searching for the bounds box culprits yet. It's in a place where no player will be able to go by the time I'm done, so it is relegated to second place for now.
Unna Oertdottir on 28/9/2019 at 16:22
There's simple method in DromEd to find out,
Set game_mode_backup 0
go in game mode and back again
Edit object (-1)
Add a receptron for "touch". No min, no max
Effect: Teleport object
Target object: me
Agent Object: Player
Then type
show_pyhs_models
and go to in game mode. Try to collide with the blue box of the object you are looking for. The object will be teleported to you.
uncadonego on 29/9/2019 at 03:03
Wow, that's cool.
uncadonego on 29/9/2019 at 03:11
Nothing teleported to me.
john9818a on 29/9/2019 at 04:14
The teleport function in the receptron has never worked for me in the past 20 yrs so you might have to rig up a teleport trap.
Unna Oertdottir on 29/9/2019 at 08:24
The setup is working fine without teleport trap.
1. set game_mode_backup 0 is important in this setup, a player object has to be created. Be sure that there is a player object.
2. It doesn't work without collision. Since there is collision, it should work. You can set a offset in the receptron (for example Edit Effect z=10) then the teleported object will be right above the player.
uncadonego on 29/9/2019 at 09:23
I apologize to everyone who wasted their time on this.
I went in game with show Physics models. I don't know why, but two innocent looking smoke columns nearby had 15 freakin' foot spheres. What's up with that? Why would player need to bounce off a smoke column? Why would throwing a crate at smoke need to bounce off the column? I have no clue what happened.
I should have spent more time looking around before posting.
Unna Oertdottir on 29/9/2019 at 09:45
SFX doesn't have collision. Something is wrong. You need to find out. Start with the SFX object, then the archetype.
uncadonego on 29/9/2019 at 10:28
Quote Posted by Unna Oertdottir
SFX doesn't have collision. Something is wrong. You need to find out. Start with the SFX object, then the archetype.
In the hierarchy, if I click on SFX (-207) Then click Query>Physics>Model>Type, it finds 44 items with Spheres. Don't know why.
P.S. The 6 SFX items I deleted and replaced before saving no longer have spheres when I re-open. I may just "camera to" each number on the list and replace them, see if it sticks......
R Soul on 29/9/2019 at 12:58
If you still have trouble with collisions, I could upload a custom script that reports the ID.