darthsLair on 7/11/2014 at 03:41
Just using Thief 2 stock water, I get pixelated water visible when I am swimming on the surface. I have checked the flow brushes and the water texture hierarchy, and all is good.
Just using the .dds waterhw pack, the same thing. Pixelated water on the surface only. What are the .mtl files in Waterhw and what do they do?
In the monolog it says that the blin.mtl,blout.mtl are errors and cannot be used. Removing the .mtl files from waterhw folder doesn't correct the pixelated water.
Anyone else experience this, and know how to correct it?
Thankyou for any help here. If I can take a reasonably good screen shot of the water I will.
Edit:
Read post 7 at the bottom for the resolve. (
http://www.ttlg.com/forums/showthread.php?t=144676&p=2269381&viewfull=1#post2269381) http://www.ttlg.com/forums/showthread.php?t=144676&p=2269381&viewfull=1#post2269381
FireMage on 7/11/2014 at 10:07
Pixelazed? Hmmm... That reminds me a problem I have got for three month.
But all textures were affected by this problem... It did that because of my sky which used dds textures was very large.
I had to convert it into bmp to fix the bug.
This is a stupid bug heh? But it was the cause of my problem... Maybe it is the same trouble for you? But the responsible may be the water texture this time!
Convert your water texture into bmp. Perhaps it will fix the bug?
Le MAlin 76 on 7/11/2014 at 10:21
Me too i had this bug, but i don't know how.
What is the resolution of the water, and the number of frames ? (The limit is 99 frames per animation)
ZylonBane on 7/11/2014 at 13:28
Quote Posted by FireMage
I had to convert it into bmp to fix the bug.
Quote Posted by FireMage
convert it into bmp
Quote Posted by FireMage
bmpWhat. The. F****.
Le MAlin 76 on 7/11/2014 at 14:53
There is somthing write in monolog ?
darthsLair on 7/11/2014 at 15:17
Quote Posted by Le MAlin 76
There is somthing write in monolog ?
All that was indicative in the monolog was blin.mtl and blout.mtl error saying it couldn't use it. No other indications anywhere including default report.
Heres a small pond, maybe shows a little more of the pixelated surface. This is the .dds blin, and blout
Inline Image:
http://i1005.photobucket.com/albums/af173/darthslair/pixelatedpond_zps4745fefc.jpgThief 2 stock water pond.
Inline Image:
http://i1005.photobucket.com/albums/af173/darthslair/StockWater_zps4e7a9656.jpgThief 2 stock water stream.
Inline Image:
http://i1005.photobucket.com/albums/af173/darthslair/StockPond_zps51b098df.jpgWell, I did find a fix: by disabling my distant art. Too bad, as I really liked the distant art. I am trying to increase/decrease distance now to see if it changes,so I can keep the art.
Edit: Okay, I was able to convert my distant art .pcx to .tga with 1 alpha channel, and now the pixelated water is gone.
Must have been the .pcx 24 bit /16 million color. I had tried other thief 2 stock distant art, and there were no problems with the water. Converting the .pcx 24 bit /16 million color to .tga eliminated problems with the water. \O/
Le MAlin 76 on 7/11/2014 at 18:26
In fact the other textures are pixelised too in the screens. It's just only a specific to your .mis file ? In other .mis files there is the same problem? It's like as the hadware don't work... The other textures are HD? It's not advise to use many hd textures in a same place.
Try to find the problem in the .mtl file (but i think that is not cause the pixelisation... but it's always better with correct files ;) )
FireMage on 8/11/2014 at 01:31
Okay, so it was the same problem I had...
That's pretty weird and stupid, as Zylonbane is trying to said, but yeah, to fix that bug, I had to convert my DDS into BMP... with reduced colour... (I did 256 because I was too desesperated to fix this bug...) but It works...
I don't know if it was my computer's fault (The mission in question is in progress in my Windows XP computer and it old cards) then, perhaps with mtl file you can fix the thing... (But I ignore what to do) or you have to reduce the distant art's quality. :erg:
Until someone find a better idea to fix it, I fear that you have to put you HD textures somewhere and use some low quality copy to get something more... "Seeable"
We already saw beautiful mission with low quality texture in the old Dark after all! :cool: So for only one texture...
Yandros on 8/11/2014 at 01:49
I think ZB's point was that there is no reason ever to use BMP in the Dark engine. At least use PNG to get some compression, or in your case since you reduced it down to 256 colour, you may as well use a GIF. :erg: (Personally I would go back to your DDS and make it a full colour PNG and see if it works.)