The Magpie on 12/5/2009 at 12:13
So. The press release said something about platforms.
The PC is still an obvious choice, even if the PC titles continue to be ridden by piracy. It still is important as a gaming platform. I talked today to a guy who's buying a gaming PC for his living room, because he thinks his favorite titles aren't as playable (or even available) without mouse&kbd.
Seeing as the console generational turnover is seemingly decelerating, it could well be that current-gen Xbox 360 and PS3 will be target platforms. In that case the engine iteration will be on par or slightly better than what we're getting used to. I also believe the odds are good for the Crystal Dynamics engine of DX3 (does it have a name?) to be used, slightly modified for Thief 4. It is very logical to capitalize on the in-house expertise already gained from working on DX3.
Or Thief 4 might be trying to take another step ahead - the game development cycle is also continuously stretching out, and we could possibly see the launch of yet another console before Thief 4 is published. Besides, the PC specs will have moved on in the meantime, too, as noted in the (
http://ttlg.com/forums/showthread.php?t=126589) graphics expectations thread.
The AI part of the engine is personally what I anticipate the most, not the graphics, or the input device. Although lockpicking with the Wiimote could possibly be fun.
Necros on 12/5/2009 at 12:20
Quote Posted by The Magpie
The PC is still an obvious choice, even if the PC titles continue to be ridden by piracy.
:rolleyes: Yeah, blame piracy... :erg:
The PC platform is for sure but the X360 and PS3 platforms are a safe bet too. And I think they've already said that they'll use the CD engine for their games that both EM and CD are working on.
nicked on 12/5/2009 at 12:21
I predict Xbox 360, PS3 and PC. They might try and jam it onto the Wii, but no-one will care, and there certainly won't be a new console out by the end of 2010.
Dia on 12/5/2009 at 13:09
From Wiki: 'It (TDS) was released for Microsoft Windows and the Xbox in 2004, on May 25 in North America, and on June 11 in Europe. Development for both platforms started simultaneously.'
I was always under the impression that TDS was created for the Xbox first, then converted for the PC. If the above statement is true, then why oh why did the devs create a PC version that played like a console game? Then again, Wiki goes on to state:
'Like its predecessors, Thief: Deadly Shadows has received almost universally positive reviews. A follow-up to this game is rumored to be in development, which would be published by Eidos Interactive.'
I'm hoping the old saying that you can't believe everything you read, is true. Otherwise we're in trouble.
Frankly, I don't care if T4 is created for every type of console/platform that exists, as long as the devs don't make it play like a console game on the PC.
Queue on 12/5/2009 at 13:19
Wouldn't it be a nice little slap in the junk if the PC version required a dual-core processor to run.
Ddfix for Thief 4, anyone?
Arkhanari on 12/5/2009 at 14:04
Just release the game through Steam.
Renault on 12/5/2009 at 14:07
Considering Rene has already mentioned an editor/SDK, the PC platform is pretty much guaranteed.
TTK12G3 on 12/5/2009 at 14:09
Quote Posted by Arkhanari
Just release the game through Steam.
No thank you. ;)
Queue on 12/5/2009 at 14:11
My internet connection at home is held together with mouse spit and paperclips (Al Gore's original design, apparently). To hell with Steam. And on-line registration.