pukey brunster on 18/5/2016 at 13:50
Is there a way to adjust Garrett's height dimension in water? I have a few underwater tunnels, but the player seems to suddenly "stand up" when entering these tubes. Because of this, I have to make them bigger than I really wanted..
ZylonBane on 18/5/2016 at 15:45
Adjust the texture scale in them so they seem smaller.
Niborius on 19/5/2016 at 08:33
It's true that underwater the player is in a standing position, and there is no way to crouch afaik. Depending on the kind of tunnel it is, you could make the tunnels taller but have objects of rocks (if it is a cave) beneath or above the tunnel with small dimensions, so that the player can go through them. This may give the illusion that the player isn't actually standing
pukey brunster on 19/5/2016 at 13:29
Thank you for the ideas :)
Unna Oertdottir on 20/5/2016 at 13:03
You could try TrapMoveRelative to 'push' the player forward.
Make a flow brush right in front of the tunnel with a stim source on it that's activating Garrett. Put a recepron for that stim on the Garrett archetype, it's acitvating a button, the button is acivating a marker.
TrapMoveRelative-script on the marker (load tnhscript first)
Design note
rotate_axes=2;b=90;x=1
(if the tunnel is to the left in DromEd top view)
I could successfuly push Garrett in a 5x5 cylinder under water. It's looking weird, but it's working.