Derspegn on 5/4/2016 at 20:32
In DromEd, I tried to enable collision for an object by going to Properties-->Add-->Physics-->Misc-->AI Collides With (I clicked to check the square), and Properties-->Add-->Physics-->Misc-->Collision Type-->Collision Type: Bounce.
Are the collision properties for the player and nonplayer AI different? I previously placed an object, and was able to enable collision with the player using the properties above. Does it come down to "either the object is collidable or not" based on the efforts of the creator who made it?
The mission gets portalized. However, the player still walks directly through it. The object is a wood railing, if that helps.
Unna Oertdottir on 5/4/2016 at 20:39
The object has the same dimensions as the size?
It's Model-->Type: obb; submodels:6
?
Derspegn on 5/4/2016 at 20:55
Yes, the object has the same dimensions as the size of the cube that surrounds it.
When I added Model-->Type: obb; submodels: 6, portalised and went into game mode, the object disappeared and I walked through its previous location.
Unna Oertdottir on 5/4/2016 at 21:09
It's falling. Add Controls--> location, rotation
Derspegn on 5/4/2016 at 23:21
I got it to work now and can't pass through it. Thanks so much for your help. :thumb:
Yandros on 6/4/2016 at 00:14
A very useful command is show_phys_models, which you can toggle on and off by entering it again. It shows blue boxes for the collision models and helps you see what size an object actually is when it comes to the player and AI colliding with them. Also, I recommend you learn how to adjust Physics > Model > Dimensions as well, which controls the size of that blue box.
vincentlancon on 7/4/2016 at 14:48
Thanks for the tip Yandros, I didn't know that.
Cardia on 8/4/2016 at 09:48
if i remove the bounce and add no result for the collision type is it the best option to remove a object physics? Because when i colide with the object the performance becomes laggy, and then dromed assumes the object has no physic.
R Soul on 8/4/2016 at 10:13
Just remove Bounce and leave the property empty.
Cardia on 8/4/2016 at 10:14
Quote Posted by R Soul
Just remove Bounce and leave the property empty.
Thank you R Soul, it works well without lags