bassmanret on 11/1/2014 at 11:58
Quote Posted by bassmanret
After waiting what I considered to be enough time to mostly forget the details of my 2 FMs, I have played them both twice now. Honestly, with the exception of a few of the required cave-section jumps, I liked them better than most other FMs. But I can't say I'm really surprised by that since I very purposefully included as much of the kinds of things I like and tried very hard to exclude things I don't like in FMs.
I'd actually be surprised if other authors don't like to play their own FMs. Why would you spend all that time, energy, sweat, frustration, fist-shaking, keyboard-banging and Dromed-cursing to create something you don't like? I can understand seeing things that you wish you'd done better, but that seems to me to be only a minor distraction.
Make that 3 times that I've played my FMs. Modesty completely out the window: Can't help it, I love me. Me is cool. My stuff is great, and good, and fun. Knowing this, I may make more. For me. :)
Xorak on 11/1/2014 at 22:24
Quote Posted by bassmanret
But I can't say I'm really surprised by that since I very purposefully included as much of the kinds of things I like and tried very hard to exclude things I don't like in FMs.
I also purposely include only those things I'm interested in. I built an adventure-game like mission because I like adventure games; I'm building a Cthulu-like horror mission because I like Lovecraft stuff; I'm building a rooftop mission because I like awesome rooftop missions.
I know this sounds overly self-righteous, but the process of designing something forces the designer to make very basic decisions, the aggregation of which ultimately results in the final product being quite different than what the intention was. Every choice locks out other, sometimes better, choices. In my missions I've never yet achieved what my intentions were, and that's why they're a disappointment to me, even if they're still generally enjoyable overall. But I'm still proud of what I've managed to do, and hopefully I can do better.