BackDoorBandit on 4/6/2001 at 14:36
Simple answer here....Keep them coming. The plot twists in DX were nice. They kept you on your guard, at least for a little while. The plot could've took a few more turns in my opinion, but I love great stories that you can't figure out til the end. I'm not saying they did a bad job on this, I'm just making it known that this is an area that I appreciated very much and would like to see done just as well, if not better in the sequel.
BackDoorBandit on 18/6/2001 at 14:15
*Bump*
This is more of a location thing, but to save the space and not do up too many threads, I figured I'd put this under here, as it does pertain to plot.
Anyhow, I'd like for them to keep the plot moving around like they did. You go to Liberty Island, Hell's Kitchen, Hong Kong, Versalife, Paris, Area 51, etc. They kept you on the move and kept the environment changing along with the plot. This was a very nice touch as you never felt the game was getting monotonous. The plot was turning, your missions were changing upon the plot, thus your locations changed as well. I don't care where they send us...it could be out in the middle of the desert...the pyramids in Egypt anyone? I just want them to tie the plot, missions, and location together like they did. Sure, they gave you secondary objectives that you could CHOOSE to do or not, but you didn't have to in order to move the plot along. But the main thing that kept the player keep wanting to play was the fact that they didn't know what was around the next corner, and the missions, no matter where they were taking place, pertained to the main objective of the player, to solve the misteries in DX.
BackDoorBandit on 9/7/2001 at 17:42
**Bump**