Zoro on 12/12/2016 at 03:41
Greetings,
I wanted to discuss something. There's a healing potion that apply a restore stim, thus healing some points of health in whiles of time. There's a poisoned apple in Keeper of the Prophecies, that would add a hurting stim. But here's a question...
How would a poisoned arrow be realized? For example, protagonist got injured by archer, but starting from that wound he losses health (just like in case with Health Potion, but reversed!).
The question is - how would that be possible to implement a poison arrow into Thief 2 TMA, and how would be "Antidote potion" implemented as well? Because arrow isn't exactly a potion, I didn't find a good way to do that.
Yandros on 12/12/2016 at 11:07
Being hit by the arrow could add a metaprop which contains a ToxicStim source that fires every so often, and drinking the antidote could just remove the metaprop.
OldMeat on 13/12/2016 at 23:12
In the FM called Fables Of The Penitent Thief, there was a drunk mod done by messing with the players walking direction and speed abilities, at least I think that is how it was done.
Something like that could simulate a poison effect while reducing life points. I also believe in one of the OMs there was a corpse if you got too close or picked it up it would reduce life points. This was an area that had been attacked by creatures from the Maw. Other effects could possibly be combined such as the effect that happens when a player gets too close to a poison pitcher plant.
There have been other similar effects done with food objects that were tainted.
As far the arrow, there was a tutorial made for making a knockout arrow.
I had done a Dromed level before using this tutorial and modified the look of the arrow to have the 'Hand Of Glory' object on the end of it instead of a broadhead. I used them as knockout arrows on fenced-in monkey men lined up in a fair ground level that I was working on where hammerites were running some kind of carnival event and this was one of the games they had. Unfortunately, I had a major system crash and I lost all my work on that project.
Anyway, you could use that tutorial and make your own poison arrows with the resulting effect being much like gaseous plant or drunk mod done in FOTPT.
Zoro on 14/12/2016 at 11:04
Yandros, thank you! Managed to figure out it now :)
By the way, while this is might be different-named topic, I would like to ask anyway... Is it possible to make trigger to get activated on such things, like "Garrett's current health points"? I would like to try adding something like, heart sound loop on low health and movement speed decrease.