RavynousHunter on 6/9/2009 at 18:05
Everything except the dagger, if only because I'm a Thief purist.
Flash Mines: Good if you happen to run out of flash bombs, or to trap a hallway just in case a guard comes up along that particular path.
Invisibility Potions: Good if you're low on gear and are trying to get past an unjackable enemy, like the metalheaded Mechanists or their bots.
Slowfall Potions: Gives more options for escape, should such measures be necessary.
Gas Mines: See Flash Mines, except replace flash bombs with gas arrows, which are rare in and of themselves.
firedance99 on 27/5/2010 at 14:27
I voted for the dagger because to me, it's more thiefy (because it's smaller) than a sword, but you can still bust through boarded up places with it. Blackjack is a must, of course, but hopefully it'll be more like in the original 2 rather than the 'you can't stun them and knock them out, or alert them so they walk over to you so you can knock them out' crap that was in TDS. Moss and water arrows are good for stealth. Fire arrows are only useful if you're killing monsters or you need to light up torches to open a door like you had to in one of the TDP missions. Gas arrows I think of as a long range blackjack. I did prefer the gas bomb to the gas mine though D:
Brazilian Taffer on 27/5/2010 at 23:28
182 total votes.
'Blackjack - 176 votes - 96.70'
What. The. Hell.
There are actually 3.30%(6) who don't want a blackjack?!
Er... Well, leave that behind.
About the sword/dagger debate, well, I, honestly, know very little of sparring. Sure, I've got a (sharp) sword on my gala uniform, but it's mostly there just for decoration. I know a lot about knifes, though.
Fighting with a knife is more focused about dodging than parrying, and as the knife is a smaller and lighter weapon, it allows you more freedom of movement. There are techniques of 'incapacitating' a enemy with a knife (less-lethal takedown), but it's kind of only to take prisoners, as the target will probably die without immediate medical attention. So, yes, a dagger leaves a really small window of non-lethal takedown or even self-defence. And, you CAN use a knife to bust throught wooden boards. You just have to use it like a lever.
People who are discussing for the sword, state that the sword is a more reliable mean of 'self defence'. It is, in the game, because people there don't bleed to death when they have slashes all over their body. But it should prove a reliable source of defence against non-humanoids.
And, a sword is also relatively long. Depending on the size of it, your crouching may be affected. And a 'short sword' would also have a shorter range, that would make it unreliable in close combat, as your enemy would have a longer reach.
And, again, I cannot stress this enough, there are NO non-lethal takedowns with lethal weapons. If you slash your target two times with your sword, it runs away and you knockout him, he should bleed to death. But hey, it's a game.
And someone mentioned 'defending yourself until you find a opening, run away and recover'. That should technically raise the alarm on the whole area that should make your mission virtually impossible. When you get caught, your mission's almost over. Perhaps you would have time to grab the 'special loot' (Lord Bafford's Sceptre, The Sapphire Vase, etc) and get out while you still can. (Dynamic objectives, anyone?)
So, I have reached the conclusion that any sort of blade is just not feasible in normal missions, as you will probably have a hard time keeping your body count zero. However, in zombie/supernatural missions, it comes in handy. My vote is for the sword, as the dagger is just a bit more useless.
Albert on 28/5/2010 at 21:38
Why is the dagger more popular than the invisibility potion. I mean, yeah, they are completely irrelevant to one another, in terms of use, but the dagger was such a piece of crap in T3. I prefer the sword and, of course, invisibility potion by far.
Brazilian Taffer on 28/5/2010 at 23:10
Quote Posted by Albert
Why is the dagger more popular than the invisibility potion. I mean, yeah, they are completely irrelevant to one another, in terms of use, but the dagger was such a piece of crap in T3. I prefer the sword and, of course, invisibility potion by far.
Eh, well, to say the truth, I kind of bought all sort of gadgets on the loadout. Holy water, moss arrows, water arrows, speed potions, breath potions, slowfall potions, invisibility potions...
I kept them alls with the thought "Not now. I'll use it in some emergency." And in 90% of the cases I never used anything but the water arrows and ended the mission with almost the same gear I started.
I think they are more for the
flavor than everything, actually.
Beleg Cúthalion on 29/5/2010 at 18:52
Quote Posted by Brazilian Taffer
And, again, I cannot stress this enough, there are NO non-lethal takedowns with lethal weapons. If you slash your target two times with your sword, it runs away and you knockout him, he should bleed to death. But hey, it's a game.
Just to be very exact: There are a lot of wrestling or disarming techniques for swords (usually for (
http://www.youtube.com/watch?v=Kj4Ng6DBfrg&fmt=18) long sword [0:45] but also sword & buckler, dagger, dussack and the (
http://www.youtube.com/watch?v=38sVdx7nzhQ) German Messer) which don't necessarily lead to death. Plus, broken bones due to armour aren't lethal as well and there are many more reports about injuries instead of kills. I just read Usama bin Munqidh's memoirs right now, time of the Crusades etc., he even mentions a knight being thrown off his horse with a lance and still being able to fight due to two chain mail shirts worn over each other.
This would probably emphasize Garrett's fighting skills too much (or rather the whole gameplay balance thing), but counter attacks with daggers and wrestling inside a very subtle and intuitive combat system (employing European martial arts yay) would be great.
Brazilian Taffer on 30/5/2010 at 02:57
Well, as I said, long blades aren't really my speciality. But to be sincere, from my own experience, a disarm is just a little moment in the fight when you gain some time over your enemy. It can be the exact moment to execute your opponent or to run away. I do not think one would be able to knock out someone right after disarming it. And running away in a situation like this, will make the guard raise the alarm and
would* make your mission almost impossible. But again, I'm nothing but a zero to the left in swordsmanship. (And good 80%+ of the disarms I've experienced were in training.)
Quote Posted by Beleg Cúthalion
Plus, broken bones due to armour aren't lethal as well and there are many more reports about injuries instead of kills. I just read Usama bin Munqidh's memoirs right now, time of the Crusades etc., he even mentions a knight being thrown off his horse with a lance and still being able to fight due to two chain mail shirts worn over each other.
Well, yes, broken bones aren't lethal. And the guards wear chain mail which
should make most of the wounds broken bones and hemathoms. I guess I've lost a point here. (I guess I've forgotten how effective armor was back then) But still, a fight is noisy, the enemy may scream for help, and I have stated before, it pretty much
would* botch a mission. (And that knight is a tough fellow. He probly broke all his ribs. And broken ribs can be pretty lethal if they pierce lungs. And broken ribs hurt like hell.)
Quote Posted by Beleg Cúthalion
This would probably emphasize Garrett's fighting skills too much (or rather the whole gameplay balance thing), but counter attacks with daggers and wrestling inside a very subtle and intuitive combat system (employing European martial arts yay) would be great.
Well, a subtle, intuitive and effective combat system would be a major hit on the gameplay balance, unless they adopt a realistic alarm system.
* With the presence of a realistic or at least decent alarm system.
Beleg Cúthalion on 30/5/2010 at 10:38
I think the possibility to wound an opponent very heavily and leaving him moaning and bleeding in a corridor or street next to the possibilities to finally kill or secretly stab them already serves the last resort weapon use of Thief. Plus, it sort of adds another non-kill last resort way. Practically there should be no major difference between noisily killing someone or wounding him and maybe carrying him away.
Hey, I start liking that option... more realistic approaches in AI and NPC interaction in general.
Brazilian Taffer on 30/5/2010 at 19:20
Quote Posted by Beleg Cúthalion
I think the possibility to wound an opponent very heavily and leaving him moaning and bleeding in a corridor or street next to the possibilities to finally kill or secretly stab them already serves the last resort weapon use of Thief. Plus, it sort of adds another non-kill last resort way. Practically there should be no major difference between noisily killing someone or wounding him and maybe carrying him away.
Hey, I start liking that option... more realistic approaches in AI and NPC interaction in general.
Hmm, yes, it sounds good. A more realistic approach to AI/NPC interaction. I mean, it's should be at least a bit close(r) to real life. Alarms in Thief are just pathetic, to say the truth. The thing rings and almost nothing goes different. There should be guards searching and protecting the more expensive 'loot'. And guards and objects don't cause anything.
And the guards themselves are more like blind/deaf things than persons. :erg:
Beleg Cúthalion on 26/6/2010 at 12:53
Just as a side note: The German version of Paul Hector Mair's (16th cent.) fencing book (part one) is digitized now and features a few techniques for dagger against the long sword:
(
http://digital.slub-dresden.de/sammlungen/werkansicht/275428508/463/)
However, this book contains a lot of exotica compared to other more straight-forward fencing books. The actual military use of this combination is rather insignificant I guess. Still, the longer your opponent's weapon is, the more useful a dagger can be once you're able to bind the blade/staff and get into a closer measure.