froghawk on 30/4/2011 at 16:23
I would if I could even get to the main menu, but it crashes before that point. After snooping around a bit, it's starting to look like a problem caused by a DRM incompatibility with FAT32 drives. Those bastards....
Sulphur on 30/4/2011 at 16:30
It's going to take a little work, but move the game to an NTFS partition, assuming you have one, and directory junction/symlink it to your steam folder. That'll resolve it if it is indeed a FAT32 issue.
Koki on 30/4/2011 at 16:55
Quote Posted by froghawk
I would if I could even get to the main menu, but it crashes before that point.
Don't you do it with a shortcut command? Or via Task Manager?
Nameless Voice on 30/4/2011 at 17:11
No, multi-core rendering is in the options.
Who uses FAT32 these days? :erg:
Al_B on 30/4/2011 at 20:03
Can't you set the process affinity to only use one core as soon as it launches (right click on process in task manager) and then set the option permanently in the menu - although you'll have to be quick.
But yes, is there a particular reason for keeping FAT32? You should be able to convert your drive to NTFS without having to reformat ("convert c: /fs:ntfs" from a command prompt - substitute your drive letter for c: ) but it'd wise to do a backup first just in case.
Koki on 1/5/2011 at 19:04
That's... second dumbest thing after Bionic Commando Rearmed
june gloom on 1/5/2011 at 19:18
Oh do fuck off.
Firefreak on 8/5/2011 at 18:59
I could finally play and finish it (single-player).
What the people at Valve can do very well is capturing me into the game-world within the first minutes. In that sense I found both the backstory of aperture plus Cave Johnson and the way they tacked it on top of the first game very good.
The changing look and feel from the 50s to the 80s is awesome. The picture of the first portal device-backpack-thing is great.I didn't know of the comic, only read it after playing the campaign; It answered a few open points but might have created new ones. It's a difficult thing to keep things mystified and not to do it too much of a soap-opera :)
In hindsight I was a little disappointed that they seem to have tuned down the level of the puzzles; For example, there weren't any tricky ones such as complex timed ones or some where you had to place portals while in mid-flight as in P1.
Maybe Valve relies a bit more on extension both from them and/or fanmade mods.
Also, soon after the release of P1 I somewhere voiced the thought of what would happen if you
placed a portal on the moon. I can't find the post on the potential forums I might have written that statement though. It's still funny that others got the same idea. :)
All that said, I yet have to play co-op with a friend who has yet to find the time.
By the way, Zero Punctuation did a (
http://www.escapistmagazine.com/videos/view/zero-punctuation/3153-Portal-2) review already.
Koki on 9/5/2011 at 10:36
Quote Posted by Firefreak
What the people at Valve can do very well is capturing me into the game-world within the first minutes. In that sense I found both the backstory of aperture plus Cave Johnson and the way they tacked it on top of the first game very good.
The backstory and Wheatley, which I hereby decree to be called "Second and third part of the game" were good, but the first one? The fat jokes seemed forced and there was really not that much to it.
As for the puzzles, anyone who says Portal 2's are simpler/easier probably jumps when they want to say apple(OOOOH SEE WHAT I DID THERE). Therte's just so much more stuff to have fun with - the lightbridge, gels, the blue/orange tube thingy. Bottom line is, despite the fact that the game is about three times as long the puzzles don't get boring or repetetive and keep forcing you to think rather than just put your brain into auto-mode.
And timing? Can't say I miss that. Who cares, other than the people who speedrun the chambers?