june gloom on 27/12/2007 at 02:56
Quote Posted by catbarf
Even a partial agreement is completely at odds with your attack on denisv.
#27th
No it doesn't. You clearly need a few more years in high school English, boy, because you're lacking basic comprehension skills.
FACT: In Doom 3 you go from Point A to point B and that's the end of the map.
FACT: In Bioshock you have objectives to achieve, and so you go from Point A to Points B, C, D, or E in any order you desire.
Still with me?
FACT: Doom 3 != Bioshock.
FACT: I said, Bioshock is linear
only in that you cannot explore the whole city from the word go. But in the immediate sense you are not playing an on-rails shooter and
THEREFORE it is not what we generally call linear.
FACT: You need to stay in school and learn to read the WHOLE sentence before you jump to conclusions.
Spaztick on 27/12/2007 at 02:57
Every game has a beginning and an end, therefore Oblivion is linear.
Schattentänzer on 27/12/2007 at 10:04
This is a very dull and idiotic debate. Stop it.
---
Portal was fun. Too bad that it was three quarters tutorial, but as they said in the commentary, they weren't sure how people would take on the game mechanic. The difficulty increase was way too slow in my opinion, I felt under-challenged most of the time. Brains seem to be very unpopular with play testers these days.
Personally, I would like to see an expansion to Portal, one that adds new elements rather than just additional puzzles. I watched a 'tube video of the Portal Gun used in HL2 levels, and it looked like good fun. I'd hate to be a level (or AI) designer for a 'regular' shooter with portals though, the mechanic is terribly exploitable. Same with multiplayer. However, if they find a creative way to overcome the most obvious exploits, this has a lot of potential.
mothra on 27/12/2007 at 11:28
for game developers focus testing usually means that you try to get hold of the most stupid or not interested in games at all ppl possible (most of the time they work for the publisher) and then alter the game- start/progression/mechanics/difficulty in such a way that it feels more like grammar school than an actual challenging and rewarding game. the moment you have to replay a section it gets f*cked over that often until the last moron gets it (just listen to Valve commentaries).
OK, that was rude. Ppl who wanna just finish a game although they're bad at it are no morons. they should have the possibility to do so as well.
They should (imo) even be options to activate cheats ingame thru the menue, not only the console for the ones "easy" is still too hard.
All of this would be NO FUCKIN PROBLEM as long as the publishers and devs would not forget to put SOME FUCKING BRAINS into the difficulty settings. Nothing gets done with abilities, morale and/or Intelligence of the enemies, most of the time it's just hitpoints and amount of enemies.
Crysis did it pretty well in altering regeneration-levels, taking away the fantasy-turret-shooting-while-driving, changing behaviour of binocs....more agressive with nades, but could have been better.
gunsmoke on 27/12/2007 at 13:22
Quote Posted by Spaztick
Every game has a beginning and an end, therefore Oblivion is linear.
:D
EvaUnit02 on 27/12/2007 at 14:11
Quote Posted by Spaztick
Every game has a beginning and an end, therefore Oblivion is linear.
I take that you haven't played many Will Wright games then?
...and those without an end can loose their appeal and can become really boring.
june gloom on 28/12/2007 at 09:18
I don't know how any game can claim best soundtrack on the basis of one song. I mean, Bailey's ambient work for the actual game is top-notch, of course, but... I know that's not why Portal was picked.
Koki on 28/12/2007 at 11:08
Welcome to the hype. Portal is a great game and if you don't agree you're stupid.
SubJeff on 28/12/2007 at 11:11
a. Do you actually like anything?
b. Do you really not understand that people have different tastes?