marbleman on 15/2/2017 at 20:53
I'm building staircases, and earlier today I've had a problem with "Too many verticles," which I don't know what that means, but it disapperared after optimization. Later, I reworked that staircase fully.
Now, I have a new one when I tried to oprimize: SplitPortalPolyhedronByPlane: polyhedron ddn't cross plane. I tracked down the problematic coordinates as DromEd suggested, but I've built that place long ago and I'm not changing anything there now. Also, even if I delete all brushes around there, the problem does not go away.
The Watcher on 15/2/2017 at 21:57
Check your brushes are snapped to the grid. That error is commonly caused by brushes that are fractionally off-grid, or rotated in odd ways.
marbleman on 15/2/2017 at 22:06
Thank you! I did "Gridsnap all brushes" and the staircase was highlighed. It was snapped though, so it didn't change its position in any way. I suppose the error happeded because I multibrushed and moved it 2 units (which I did by typing in the coordinates, not by dragging :))
The Watcher on 15/2/2017 at 22:25
Yeah, even typing in coordinates, tiny errors can get introduced when moving multibrushes around. It's always safer to make sure everything is snapped after working with them.
Oh, and beware: just because it looks like it's snapped, even if the coordinate boxes seem to show it is, always use the tools to check that brushes are snapped. The coordinate boxes only show you a few of the possible decimal places for the values, and if a brush is off by 0.00009 because of float errors it can screw up portalisation, but you'll never see that in the coord boxes.
marbleman on 15/2/2017 at 22:38
Beginner errors :)
Thanks again! :)