Ricebug on 21/5/2014 at 04:28
Use this to post your questions and comments for Ricebug's new campaign, Bad Blood II.
fortuni on 21/5/2014 at 21:42
game is crashing at start of mission 3.....am using FMsel, should i have played via darkloader ? it doesn't say anything about fm loader in notes....
great mission Terry, would love to see your train tho :thumb:
gnartsch on 21/5/2014 at 21:54
Same here with FMSel.
The intro of mission 3 plays fine, but when mission itself should actually start, it always simply crashes.
EDIT: It appears that the crash appears on Hard & Expert only, but not on Normal !
Hope this helps to narrow it down a bit.
cattamer on 21/5/2014 at 23:41
Same here using FMsel on expert.
Last log entries are:
: Loaded script module "twscript.osm"
: Loaded script module "nvscript.osm"
: Loaded script module "tnhscript.osm"
: Loaded script module "script.osm"
: Loaded script module "convict.osm"
: Loaded script module "gen.osm"
Yandros on 22/5/2014 at 02:23
I thought we had fixed that. :( Did that change get undone by me or something?
goldwell on 22/5/2014 at 02:25
Is anyone else getting really bad lag on this level?
fortuni on 22/5/2014 at 05:31
sorry Ricebug....that didn't work, either, still crashing...tried on both hard and expert ...:grr:
guess ill have to try again on Easy :(
cattamer on 22/5/2014 at 07:58
Quote:
EDIT: D/L this and extract it into your T2 folder. You can't use any savegames. Tell me if it now works on the other difficulty levels.
Didn't work for me.
I think you meant replacing the mis20.mis file. Since I'm using FMsel I replaced the mis20.mis file in the .\t2\FMs\BB2_V1\ folder where it was initially installed.
There is difference however, now the a crash.dmp file was modified if that would help.
Ricebug on 22/5/2014 at 12:15
Mission 3 will only run well with a high-end graphics card. Some beta-testers had no problems, others had continual crashes.
Why? It's pretty darn difficult to create a believable train yard within a modest-sized space. While the level is populated with quite a few solitary walls and decorative buildings to try and block scene complexity, there are still areas where you can peek and get really bad frame rates. Give me a few hours and I'll upload a "low-rent" version of this level to see if that helps.