hawk on 22/5/2014 at 13:04
finished a nice mission,,what was the key I got for, I never found a use for it,,
goldwell on 22/5/2014 at 13:17
Quote Posted by Ricebug
Mission 3 will only run well with a high-end graphics card. Some beta-testers had no problems, others had continual crashes.
Why? It's pretty darn difficult to create a believable train yard within a modest-sized space. While the level is populated with quite a few solitary walls and decorative buildings to try and block scene complexity, there are still areas where you can peek and get really bad frame rates. Give me a few hours and I'll upload a "low-rent" version of this level to see if that helps.
I have a decent graphics card though (AMD Radeon HD 7870)
But yeah a low rent version would be great because the mission looks really cool so thank you :)
bjack on 22/5/2014 at 22:39
Hi Ricebug. Thanks for the mission. I got through M1 & 2 and I am working now on 3. I've had other problems so far than just the video (which is pretty bad for me in the train yard).
Problems so far:
1. After climbing to the toilet area of the Inn, I grabbed the crate and carefully crept to the vent and tried to quitely drop the crate to climb up... Always alerts everyone. Too sensitive in my opinion. After black jacking about 6 random guards, Mechanists, Hammers, etc, I was able to get to the original goal. Maybe some moss arrows would have done the trick.
2. The thiefy/keeper looking guy at the very end of the bar area just sits there and shouts insults at me, but does not move at all. I am blocked from getting to him, unless I jump over the railing.
3. AI are getting stuck everywhere - especially at the bar near the toilet end. They seem too stupid to turn around :joke:
4. When I did manage to get into the vent area in the bar I could not get back out. The ladder would auto mount. Yes, I could turn that off, but I should not have to. Seems to mee the ladder is just a little too low. Nit picking, I know... :p
5. So I climbed up the ladder and get into a small room. The door will not frob, just highlights. I had to bash it open. Is that intentional? I should be able to pick it. No sounds, just highlight when frobbed.
I am playing the V2 version of the FM. My system is old. XP (yes, I know I should retire it) + 3500 Single core AMD Athlon + 2 GB memory + NVidia 610 with 2 GB of video ram.
Fun game so far, but mission 3 is giving me trouble. Thanks Ricebug for working on a "lite" version for us legacy system users.
Cheers :D
Stingm on 23/5/2014 at 07:07
I need the low rent version too. I have an i5 with hd card and when I get outside the bar in version 2 it freezes and goes non responding. Any eta on the low rent version?
Thanks
Sensut on 23/5/2014 at 09:04
Quote Posted by Stingm
I need the low rent version too. I have an i5 with hd card and when I get outside the bar in version 2 it freezes and goes non responding. Any eta on the low rent version?
Thanks
There are a couple of wrongly sized textures, that's the reason of crashes. Just I found these in Obj/txt16 but probably there are more:
Inline Image:
http://s22.postimg.org/dcw4jiwjl/bug.png
Ricebug on 23/5/2014 at 10:46
Quote Posted by bjack
1. After climbing to the toilet area of the Inn, I grabbed the
crate and carefully crept to the vent and tried to quitely drop the crate to climb up... Always alerts everyone. Too sensitive in my opinion.Not much I can do about that, unless I place some carpet there. I've noticed that problem in other missions, where you'd drop a key and half the city would wake up.
Quote:
2. The thiefy/keeper looking guy at the very end of the bar area just sits there and shouts insults at me, but does not move at all. I am blocked from getting to him, unless I jump over the railing.
Which mission? If it's the first one, that's deliberate.
Quote:
3. AI are getting stuck everywhere - especially at the bar near the toilet end. They seem too stupid to turn around :joke:
Yeah, I worked on that one for quite a while and always got different results. It seems they all ignore the flee points (one of which is at the bar's front entrance). Putting a Block Path only forced the AI to look for another spot to run to (and there are quite a few).
Quote:
4. When I did manage to get into the
vent area in the bar I could not get back out. The ladder would auto mount. Yes, I could turn that off, but I should not have to. Seems to me the ladder is just a little too low. Nit picking, I know... :p
It took a fair amount of adjusting that ladder to avoid getting stuck. You have to climb til you stop and then crouch. You'll slip right into the vent opening.
Quote:
5. So I climbed up the ladder and get into a small room. The door will not frob, just highlights. I had to bash it open. Is that intentional? I should be able to pick it. No sounds, just highlight when frobbed.
The door is locked and needs to be lockpicked. Room brush issue.
I took the time to answer your comments because the fan base deserves as much. There are some apparent (and appalling) texture problems that somehow, some way, slipped in through the back door. I have a notion of what happened but it'll just sound like excuse-making, so I'll just fix those and upload a version 3.
voodoo47 on 23/5/2014 at 11:01
Quote Posted by Sensut
There are a couple of wrongly sized textures, that's the reason of crashes. Just I found these in Obj/txt16 but probably there are more
just a reminder, non-power of two textures are a big no-no, this will cause lockups on older cards, and while newer ones with full non-power of two texture support are generally able to chew trough them, using such textures is still a Bad Idea™ - if the mission uses such textures, they should be converted properly asap.
bjack on 23/5/2014 at 19:01
Quote Posted by Ricebug
Which mission? If it's the first one, that's deliberate.
It took a fair amount of adjusting that ladder to avoid getting stuck. You have to climb til you stop and then crouch. You'll slip right into the vent opening.
The door is locked and needs to be lockpicked. Room brush issue.
I took the time to answer your comments because the fan base deserves as much. There are some apparent (and appalling) texture problems that somehow, some way, slipped in through the back door. I have a notion of what happened but it'll just sound like excuse-making, so I'll just fix those and upload a version 3.
The Keeper guy who just sits is in mission 3 in the Inn. I'm actually glad he could not move.
The locked door would not unpick for me, so I bashed it down.
As for the "appalling" issues... I am thankful you built this in the first place. I know it will get fixed, if it has not already. There are plenty of fan missions that have a few bugs here and there. As long as they do not stop play, I usually work around them :D
I got through missions 1 and 2 pretty well. I look forward to restarting 3 with the new 2a version. If that one craps out, then I will just wait for the next one. Thanks Ricebug and all that are helping with this FM.