FrenchDecay on 13/5/2016 at 13:16
Hey,
I want to make a underwater puzzle, it implies 4 pressure pedestals placed in a water brush without current, and to activate the pedestals, the player would have to find something heavy. But as soon as I tried to see how pressure plates do underwater it became a problem, they just float back to the surface and then sink into the ground. Is there a way to fix this ?
Daraan on 13/5/2016 at 17:59
At least physicaly density would seam logically. Maybe take a look at the junk archtype.
FrenchDecay on 15/5/2016 at 14:23
I tried fiddling with the physics attributes and nothing seemed to do the trick. I think the pressure plate is the one to fix in this case, because the pressure plates act the same way if Garrett is the one stepping on them, no matter what the activation weight is. I'm starting to think this is just something Thief can't do
Daraan on 15/5/2016 at 14:59
"Water will slow down the pressure plate, although the velocity still remains locked. If the speed is low enough, it will cause the object to float in the water."
Hmm....
Try to use FakeWater
(
http://www.ttlg.com/forums/showthread.php?t=142103)