Soul Tear on 12/4/2013 at 18:40
Quote Posted by DrK
I seriously consider doing gold editions of the first missions before I release Rocksbourg 4, using NewDark and fixing bugs.
I look forward to that day :D :thumb:
pavlovscat on 12/4/2013 at 19:25
Absolutely beautiful, DrK! Rocksbourg has always been one of my favorite series. I've forgotten many things, but I still remember playing Rockbourg 1 for the first time. The atmosphere was great. I look forward to the new one.
fetgalningen on 13/4/2013 at 07:49
It looks really great. Have enjoyed all of your earlier missions as well. This will be interesting if you update previous ones with NewDark.
DrK on 13/4/2013 at 15:54
Quote Posted by pavlovscat
I've forgotten many things, but I still remember playing Rockbourg 1 for the first time.
I feel honored somehow :o
Thanks !
bartekb81 on 14/4/2013 at 20:01
Beautiful work. Definitely waiting for this one.
DrK on 24/4/2013 at 20:11
Quote Posted by Brethren
Quick question though, won't using the same base mission for 0 and 4 kind of give us a Casing/Masks type scenario? Or will you be changing the layout to some extent?
Here is an example of the changes from one mission to another :
Rocksbourg 4
Inline Image:
http://i462.photobucket.com/albums/qq348/El_kubiaco/screenshot3-1.jpgRocksbourg 0
Inline Image:
http://i462.photobucket.com/albums/qq348/El_kubiaco/dump014_zpsdd9c1783.jpgSame place, same architecture, but details lightings and textures are modified. The idea is to have different atmospheres.
Btw you can see the difference between the original game (R4) and NewDark (R0). It looks sharper, there are much more details in textures. :D
kdau on 24/4/2013 at 20:52
Quote Posted by DrK
Same place, same architecture, but details lightings and textures are modified. The idea is to have different atmospheres.
Btw you can see the difference between the original game (R4) and NewDark (R0). It looks sharper, there are much more details in textures. :D
The progression between the two is great! It's interesting how the Victorian features make the R4 space feel cozier/smaller. I think historical scope and contrast are very important in world-building, so this looks intriguing. :)
bikerdude on 24/4/2013 at 22:00
Quote Posted by DrK
Same place, same architecture, but details lightings and textures are modified. The idea is to have different atmospheres.
Btw you can see the difference between the original game (R4) and NewDark (R0). It looks sharper, there are much more details in textures. :D
Both look impressive, but yes the higher res textures are a welcome sight.
Lady Taffer on 1/5/2013 at 07:02
*Drooling in anticipation* Want to play them now! WAAAAAAANNNT . .