Digital Nightfall on 20/4/2011 at 15:10
Some good info here v(
http://www.rockpapershotgun.com/2011/04/18/preview-prey-2/)
Some good info here ^Quote:
Exodus is described as ‘alien noir’, with Blade Runner a screamingly clear influence. There’s some Mass Effect in there too – multiple alien races and an air of ubiquitous criminality. The area Samuels is currently turning a buck in is the Bowery, a down-at-heel zone dominated by ne’er-do-wells. It’s the red light district, the crime lord district, the drugs district. It’s perhaps leaning towards the wrong side of dystopic sci-fi stereotype, but again – I’ll take the hovercars, vast, odd-angled skyscrapers and seedy neon over corridor-pounding any day.
When Samuels takes a contract, he’s assigned a target. How he kills or captures that target is your choice. Direct action has its merits, but if you barge into a nightclub and start spraying bullets everywhere you’re going to end up with a lot of heat – both from your target’s allies and potentially from Exodus’ security. So you could try stealth – using an Assassin’s Creed-esque parkour system to clamber over roofs and through windows. Or you could simply try threats, frightening your target into surrender or into fleeing to a less populous area. In Prey 2, you choose whether or not you hold a gun when you approach people. Maybe it’ll help. Maybe it’ll just raise hell. Your call.
A target running away is a good thing, at least as far as being a player is concerned. It results in a dramatic free-running and wall-climbing chase around Exodus, and delving into a utility belt full of absurd gadgetry. While shooting plays its part, your guns are frankly the least of your tools; anti-gravity waves, shoulder-mounted homing rockets, bolas, hover-boots and in the region of 15 further gadgets are the stars of this show. ‘Prey’ doesn’t here refer to being the hunted – it refers to being the hunter. The Predator, in fact. The inclusion of climbing, electronically-assisted vision modes and shoulder-mounted weapons is not coincidental. There’s more than a trace element of Deus Ex here too, but far more openly action-orientated. The chase is dynamic, crazed, desperate, but the gadgets means the odds are in Samuels’ favour.
Koki on 20/4/2011 at 15:17
Someone non-british can distill this for me?
gunsmoke on 20/4/2011 at 16:41
It sounds incredible! The Assassin's Creed parkour, the LA noire criminal tracking, the DX/Blade Runner-esque world, MAN. This has some serious potential. The AI really has a lot to live up to, though.
Pemptus on 5/6/2011 at 18:12
I don't really even miss Tommy anymore.
Sulphur on 5/6/2011 at 18:38
No one does. Tommy was a dick.
Nice trailer; too bad it's CG, though. While it's pretty and all, I'd rather see some actual gameplay.
mothra on 11/6/2011 at 08:59
I saw a few E3 stage demos and I gotta say: you really can do what they showed in that cgi trailer. the spaces are open, movement looks smooth and you can screw around with the local population. I don't like that HUD very much but other than that it looks really good.
Mr. Tibbs on 14/1/2013 at 06:15
Sorry for the bump. Just thought I would post my incomplete timeline I made over on the Bethesda boards for those that are still interested in the game. I thought it looked really promising.
March 2008: Prey 2 announced:
(
http://www.3drealms.com/news/2008/03/radar_group_announced.html)
July 2009: The rights are transferred from Radar Group to Zenimax
(
http://www.bluesnews.com/s/102005/prey-for-zenimax)
July 2009:Human Head signs with Bethesda
(
http://supererogatory.tumblr.com/post/155259797/as-far-as-i-go-i-work-for-human-head-studios)
(
http://www.escapistmagazine.com/news/view/94532-ZeniMax-Planning-New-Prey)
March 2011: Prey 2 is officially announced.
(
https://twitter.com/DCDeacon/statuses/47376651176259584)
April to August 2011: Prey 2 is shown to the gaming press at events like Park City, Pax, E3, Gamescon, Quakecon and the Eurogamer Expo.
The last few previews peg the games release date as March 2012! (
http://www.geforce.com/whats-new/articles/gamescom-prey-2-cg-pics) and PC Powerplay #196
November 2011: Development halts on Prey 2 after 2 months of contract disputes. Human Head worked for free during this period.
We know that Human Head Studios hasn't worked on the game since October/ November 2011.
(
http://www.shacknews.com/article/73417/source-human-head-hasnt-worked-on-prey-2-since-november)
2012
February 12th Former HH graphics programmer tweets that Bethesda has cancelled their GDC presentations.
(
https://twitter.com/BrianKaris/status/169090189958975489)
March 23rd:
Rumors of Prey 2’s cancellation circle in late March.
(
http://www.gameinformer.com/b/news/archive/2012/03/23/rumor-prey-2-cancelled.aspx)
April 20th Bethesda posts this update: the last official mention of Prey 2 on their blog!
(
http://www.bethblog.com/2012/04/19/prey-2-update/)
June 8th: Bethesda confirms the conflict remains unresolved.
(
http://www.eurogamer.net/articles/2012-06-08-bethesda-still-intends-for-rage-to-be-a-big-franchise)
And what of Prey 2, which Bethesda announced would not launch this year as planned amid reports that developer Human Head had not worked on the game since February because of a contract dispute with ZeniMax?
"What we said was it was not coming out this year and we're still trying to sort some things out with Human Head," Hines told Eurogamer. "That really hasn't changed. I don't have an update for you on that, other than it's not coming out this year."
Has Bethesda switched developers?
"I don't have anything else I can tell you right now."
June 14th: Human Head release Rune Classic on steam.
(
http://www.humanhead.com/)
(
http://www.neogamr.net/news/interview-human-head-sudios-talks-about-rune-revival)
August 20th: Bethesda removes Prey 2 from its product lineup.
(
http://www.dsogaming.com/news/bethesda-removes-prey-2-from-its-product-line-up/)
(
http://www.vg247.com/2012/08/21/prey-2-still-happening-despite-absence-from-new-bethesda-website/)
August 28th: Denied cancellation quote.
(
https://twitter.com/DCDeacon/status/240177087720349696)
(
http://www.rockpapershotgun.com/2012/08/28/pray-tell-whatever-happened-to-prey-2/)
(
http://www.vg247.com/2012/08/28/prey-2-canned-by-bethesda-says-pete-hines-report/)
September 20th: Details of a beta phase in December 2011.
(
http://www.dsogaming.com/news/doom-4-will-be-coming-to-steam-dishonored-dlc-leaked-prey-2-may-had-a-closed-pc-beta-phase/)
According to Steam’s records, Prey 2 appeared on Valve’s digital distribution records on December 17, 2011 in “ValveTestApp72790 Beta” subscription with subscription code “P2Beta”. This could very well mean that Bethesda ran a closed/internal beta phase for this cancelled game. That, or Zenimax was ready to launch the game’s beta phase before it got put on hold….In March, there was another rumor about Prey 2′s cancellation. Contrary to Doom 4′s cancellation rumors, Bethesda did not comment on them. Later on, the publisher stated that the game would be missing its initial release date and was planned for a 2013 release. However, the game was then removed from Bethesda’s products line-up, suggesting that the game has been put on hold.
Oct 1, 2012: A rumour surfaces that the game is complete! "We were told the game is done, and if it were to be released for 2013, only a few new adjustments need to be made."
(
http://thenexusnews.com/the-dishonored-killed-the-prey-dishonored-vs-prey-2/852724/)
October 15th: Prey 2 ‘Hasn’t Been Canceled, Only in Limbo’.
(
http://www.ign.com/articles/2012/10/15/prey-2-hasnt-been-canceled-only-in-limbo)
(
http://kotaku.com/5951867/prey-2-is-in-limbo-designer-says)
October 17th: Last official acknowledgement from Bethesda.
(
http://www.nowgamer.com/news/1638267/prey_2_no_update_from_bethesda.html)
We contacted Bethesda's marketing and PR boss Pete Hines for a response and he told NowGamer: "I don't have any updated info on Prey 2. We'll let folks know when we do."
October 30th: Human Head working on Bioshock infinite Single and Multiplayer.
(
http://www.nowgamer.com/news/1656858/bioshock_infinite_multiplayer_in_the_works_at_bioshock_2_dev_rumour.html)
(
http://www.jasoneldred.com/GameDesign/Resume.pdf)
(
https://twitter.com/supererogatory/status/257998202152820737)
December 6th: Human Head are hiring for an unannounced AAA open world third-person mystery game.
(
http://www.videogamer.com/pc/prey_2/news/prey_2_dev_staffing_up_for_mystery_open-world_third-person_title.html)
December the 13th: Human Head launch their first free to play game Fort Courage.
(
http://www.facebook.com/FortCourageGame)
(
https://www.youtube.com/watch?v=97jPKNZjn74)
In the past year, Human Head have been working on an unannounced AAA console game, Bioshock Infinite, Fort Courage and Rune Classic! That’s a full plate. Who, if anyone, is working on the game? Has the game not been formally cancelled due to Radar Group holding partial rights or a contract stipulation ensuring the game is released? Has Human Head given someone the source material (their homebrew version of radiant Headitor and Preditor they've been working on since 2001) to finish the game?
Most importantly is the game going to be released?
(
http://www.facebook.com/prey2)