Koki on 16/3/2011 at 07:19
You mean like Interstellar Marines did?
Well, minus the portals.
Sulphur on 16/3/2011 at 07:24
Like Shattered Horizon did, actually.
Minus the portals.
Koki on 16/3/2011 at 08:32
Welp, seems like I got the two completely mixed up
gunsmoke on 16/3/2011 at 22:59
Quote Posted by Angel Dust
Putting aside the fact that
Prey does not actually need to be tied down to any notions of a realistic asteroid, I don't think any asteroids have terrain as flat and uninteresting as the ones in Prey did. Couldn't we have some cavernous, jagged or undulating terrain? Assuming they are used for mining, how about some more structures on them? Or giant sections (like maybe half of it) missing having been consumed for their resources?
Ah, ok. I am left-brained to a fault. I just don't think like some of you artistes do (Dust being a six-string bandit and all). I tend to accept what iconology and visual design most games come up with without asking for more. I envy some of you guys with the mind for things like this where you can picture some of these grand, improved, game environment/character design. My inspirations tend to be drawn from real life sources, like NASA pictures of an asteroid.
No wonder I gravitated towards programming instead of design.
Angel Dust on 16/3/2011 at 23:15
I am a programmer. :p
gunsmoke on 17/3/2011 at 00:56
ROFFLE. I forgot about that. Way to shoot my theory down in flames!
Vicarious on 21/3/2011 at 20:06
Summary of new info from magazines and 4 screenshots:
* You're playing as Killian Samuels, prison guard.
* First level is the beginning of Prey 1 through the eyes of a different character.
* There's some kind of character grownth, buy upgrades for armour and weapons, new abilities. You can modify weapons during the game.
* Loot system similiar to Borderlands.
* Main inspiration is Mirror's Edge. Other include Mass Effect, Chronicles of Riddick and Blade Runner movie.
* Main hero is as able as Faith from Mirror's Edge - he can jump onto higher spots, pull himself up, walk on thin footbriges (or whatever). There will be chase sequences wich parkour type of gameplay.
* Part of the gameplay is using a cover system similiar to the one from Killzone 3 and Crysis 2. There will be tactical options reminiscent of Vanquish.
* Levels will be huge and open, you can decide where to go. Some kind of use of shadows.
* There will be less... portals.
* The game takes place on a planet Exodus, wild and desert-like
* The game will be non-linear, you can choose missions to do.
* Graphical style is a mix between BioShock and Mass Effect.
* No multiplayer.
* No support for 3D, Move and Kinect.
* Game has been in development for three years. Lead platform is 360, then it's moved to PC and PS3.
* Release date is 2012.
* The project has been restarted several times.
* Human Head: "Every area is comparable to Assassin's Creed 2", whatever that means. Planet is Exodus. Desert levels, big cities, "in the wilds", cave areas.
* Different kinds of ammo, weapons can be customized/rebuilt.
* There will be DLC.
*All the aliens look very human like, except for some of their limbs and obviously faces. Very similar to the Mass Effect aliens in both looks and armor/clothes, nothing like the Prey aliens.
* Chris Rhinehart compares the side quests of the game to Red Dead Redemption (i.e: cold-blooded murder or bringing back alive the wanted guy) meaning that there's the core storyline but the way you settle the optional missions draws the character.
* Missions feature infiltration, shadowing, murder contract...
* Since you're a bounty hunter, one can ask you to kill a prey, but that prey could ask you to kill instead the one behind that contract, in return for money.
* James Sumwalt (creative director) says the size of the area is at least as big as Rome in AC:B.
* Finishing off a victim or killing his attackers will influence your reputation meter (Red Dead again).
* During a mission, after asking a tip about his target to a hot female alien in a strip club, Killian grab a slope before jumping towards a structure.
The magazine says: "it wasn't scripted, it was live and smooth, and there's no glow/highlighting bumping in your face to tell you where you can hang from".
* Also, they confirm Human Head is using an updated version of id Tech 4.
(
http://img84.imageshack.us/img84/121/1zfk505.jpg)
(
http://img713.imageshack.us/img713/5992/2yxis1i.jpg)
(
http://img42.imageshack.us/img42/2503/10rjpyu.jpg)
(
http://img853.imageshack.us/img853/7664/atxg0p.jpg)
Koki on 21/3/2011 at 20:14
...well I guess it sounds as much of a clusterfuck as the first one did.
Briareos H on 21/3/2011 at 20:26
"Prey 2: We've got nothing in common with Prey 1"
Quote Posted by Vicarious
* Borderlands.
* Mirror's Edge
* Mass Effect
* Chronicles of Riddick
* Blade Runner
* Killzone 3
* Crysis 2
* Vanquish
* BioShock
* Mass Effect
* Assassin's Creed 2
* Red Dead Redemption
* AC:B
Reference overload does not bode too well for fresh concepts.