henke on 22/3/2011 at 08:16
Well Vicarious' info is from a magazine. It might be the writer of the preview throwing out those references, not the developer.
Digital Nightfall on 22/3/2011 at 08:20
That's a very good point.
N'Al on 22/3/2011 at 09:23
Are you saying you have special insight into this project then, DN? Do you have contact with Human Head as well?
Koki on 22/3/2011 at 12:37
Quote Posted by mothra
well, aren't we getting showered by "serious" statistics showing us that the average gamer
is around 30 ?
You mean the ones which also show that about half of players are female?
Yakoob on 22/3/2011 at 17:22
No no koki, they meant "little girls" not female :p
Sulphur on 1/4/2011 at 09:44
Look ma, (
http://www.eurogamer.net/articles/2011-04-01-portals-gravity-shifts-dropped-for-prey-2) no portals!
So they take the one defining element the previous game had and fling it into the deep blue. To be fair, portals and open-world roaming didn't strike me as a very exciting possibility because clever and non-exploitable use of them would necessitate some measure of guided and controlled exploration - to wit, linear levels.
Still, they don't want the game to be about 'puzzles' - did they not realise these were the best parts of the original Prey, and that the actual combat in the game was lacklustre, generic, and unsatisfying? Now they're taking the name of the franchise literally - you're a bounty hunter who 'preys' - and transplanting Mirror's Edge's parkour moveset onto an open-world environment (thou bastard hybrid, I dub thee as 'PoP 2008 with guns'), which makes me wonder if all they wanted to do was make use of the IP's semi-bankable name alone. From the information we have, Prey 2 certainly doesn't seem related to the original in anything but name.
june gloom on 1/4/2011 at 09:59
That's not necessarily a bad thing.
Koki on 1/4/2011 at 10:15
Quote Posted by dethtoll
That's not necessarily a bad thing.
It is April 1st and I agree with dethtoll.
Yakoob on 1/4/2011 at 10:41
Quote Posted by Sulphur
So they take the one defining element the previous game had and fling it into the deep blue. To be fair, portals and open-world roaming didn't strike me as a very exciting possibility because clever and non-exploitable use of them would necessitate some measure of guided and controlled exploration - to wit, linear levels.
You kidding? Think of Deus Ex with portals. Whole new take on "infiltration."
Also, April 1st.
henke on 1/4/2011 at 11:48
I don't think it's an April Fools joke, the rest of the things they mention in the article are things that have been confirmed earlier: parkour, open world, stealth.
Unless it's the world's lamest semi-April Fools joke article ever, it's probably true.