Renzatic on 27/5/2008 at 19:45
Quote Posted by Gambit
Am I being paranoid for thinking that they´re avoiding a turban wearing prince because of the entire western/middle east conflict ? Ok, Pop Sands of Time managed to be a success in 2003 despite the entire 09/11 climate...
Wouldn't doubt it. Remember the big freak out over RE5? I could imagine a huge ado on the painfully ironic post hip of the avant garde blogs if they gave PoP the Arabian Nights/Sinbad treatment.
But all things considered, the cel-shaded look ain't half bad. In fact, I think it's kinda neat.
van HellSing on 27/5/2008 at 20:16
Here's an idea: Prince of Persia vs. 300 Spartans :P
mothra on 29/5/2008 at 09:54
but only 1 at a time. makes for 300 levels.
update: just saw the cgi trailer......
new title brainstorming:
prince gaiden of persia ?
final persian fantasy ?
my hot exploding girlfriend ?
flippin excessively for freedom ?
i wait for proper gameplay but this looks already pretty fail.
Gambit on 30/5/2008 at 18:53
Quote:
Eurogamer: Atari's Phil Harrison was recently quoted as saying he reckons Alone in the Dark will be one of the last big budget, single-player adventure games, that gamers want more online functionality and downloadable content now. Do you agree?
Ben Mattes: I read that, and I don't totally agree. I know where he's coming from - I certainly see a lot of the industry moving in the direction of more community, more multiplayer, that sort of stuff.
But in my opinion, there are things you can do in a carefully crafted single-player game - experiences you can create, emotions you can elicit and magnitudes of engaging the player - that you're not going to reproduce in the uncontrolled environment of multiplayer.
For some time yet, there's going to be a market of people who say, 'You know what, pander to me. Suck me into your world and just make me believe. I don't want to be distracted by griefers and high scores, and dealing with the stuff not everybody loves about multiplayer games.' I do think there is still a significant market there. .
Here´s a little ray of hope for people that thought Single Player was doomed because of multiplayer content/MMORPGs.
...
As for the trailer...
Yes, Prince really looks like a ninja.
As for the flipping action... That´s just a weird animation, I will wait actual fighting sequences to judge. But it was a ridiculous amount of anti-gravity flipping anyway :laff:
Hidden_7 on 30/5/2008 at 21:18
Man, this sounds absolutely awful. I'm trying to hold back judgement till I get to see it, but so far pretty much everything I've read in previews is a cause for concern, and that trailer is just terrible.
Sidenote, I don't get where people hate on Two Thrones. I totally understand Warrior Within, but personally I thought Two Thrones redeemed it and brought the whole series back on track. In fact, the existence of that serves to make Warrior Within tolerable, and even gives it some purpose within the series as a whole.
In any case, this prince looks like he draws far more from the WW prince than the SoT or TT prince, and looks silly to boot. Also only 1 on 1 combat? The thing I liked about PoP combat was that any one enemy wasn't a huge deal, but it was all about using the environment and positioning yourself well, keeping multiple enemies off guard. I especially liked SoT's combat for this. That princess chick follows you EVERYWHERE? To the point where one of the attack buttons is the "use princess" button? I can appreciate them trying something new and going in a different direction, but these all sound like giant mis-steps.
Further! People saying the Sand Powers weren't integral to the previous games are just straight wrong. They are absolutely core. The fact that you had room to make little mistakes but keep on going is what made the platforming fun and never frustrating. It's when the sand powers dissapeared, like in the end of SoT, or the beggining sections of WW where you didn't have much that the game really started to show its weaknesses.
The_Raven on 30/5/2008 at 22:25
The first game didn't have sand powers. :mad: :mad: :mad:
Hidden_7 on 30/5/2008 at 23:50
Fair enough, but I think when homeboy here in the interview was talking about the core elements of Prince of Persia he was talking about the modern SoT trilogy. Since he refrences working together with a female compatriot, saving the world etc. things that were absent in the first game. Further I don't think the SoT trilogy and the original games necessarly occupy the same appeal-niche as it were, their domains are not homomorphisms, if you will. It seems like the formula they are trying to bring it back to is SoT not the original side scrollin' PoP.
On a related note, I think the original PoP would GREATLY benefit from sand powers...
EDIT: Oh man, I just caught the title on your post AFTER I posted, which has me looking all foolish. Oh well, in service of complete disclosure, let's just leave that completely useless reply up there, for posterity.
Chade on 31/5/2008 at 01:20
Apart from the character art, I'm pretty happy with everything I've heard. I think it's nice that their taking the series in a new direction and not just playing it by the book. I had well and truly lost interest with the series before the recent announcements.
As you say, however, the prince's appearance is a bit ... disconcerting ...
Quote Posted by Hidden_7
It's when the sand powers dissapeared, like in the end of SoT, or the beggining sections of WW where you didn't have much that the game really started to show its weaknesses.
You have to remember that those games were built around the sand powers. That won't be the case this time. That being said, I also have a hard time believing they will be able to get quite the same reckless (too strong a word, but you get what I mean) vibe that the previous games did. We will see.
TTK12G3 on 31/5/2008 at 03:15
Aside from the fact that the Final Fantasy ninja style has somehow leaked into the series, I have to say that it looks alright. I actually like the colorful look.
Ah, we'll see.