intruder on 2/1/2018 at 16:47
I've run into a situation where I can't figure out what's wrong.
I want the player to solve a simple puzzle that involves 4 elemental locks.
After shooting one elemental arrow at each lock a particle bridge is to appear.
Each elemental lock possesses a receptron for the respective stim and is "frobbing" a button in response to that stim.
Each button is CD-linked to a RAT which triggers the teleportation of the bridge.
The water, air, and fire locks work as expected, however the earth-lock is causing trouble as the Earth-receptron does not seem to work.
I've double checked that there is an Earth-stim on the earth arrow archetype (plus I've added this stim to the mosslump) and that the button to be "frobbed" by the receptron is working too.
Here's a screenshot of the EarthLock-object's receptrons:
Inline Image:
http://fs1.directupload.net/images/180102/7wz7d3b2.jpgHowever, for some reason I can't get this to work with EarthStim (adding a FireStim-receptron to the EarthLock to frob the "EarthButton" works).
What am I missing?
Yandros on 2/1/2018 at 17:07
I usually set the min and max to 0.1 below and above the intensity of the source, so in this case that would be 0.9 and 1.1 for Earth. I noticed that the EarthArrow archetype's source intensity is 1 whereas the other three are 0.5, but I don't know if that's what is causing your issue. Still I would try the specific min and max values and see if it works.
intruder on 2/1/2018 at 17:23
I tried both of your suggestions (altering the min/max values and changing the arrow's stim intensity to 0.5) but none solves the problem.
It's like the EarthStim is somehow broken...?
Unna Oertdottir on 2/1/2018 at 18:16
I did the same thing in Grimrock Reloaded and it worked fine. The receptor of the earth stim is a invisible marker, 3x3x0.25, so it's not too small.
You might adjust the dimensions of the lock.
intruder on 2/1/2018 at 22:16
I don't know what was messed up, but I just cloned the object, added the exact same receptron et voila: it works... :confused:
Anyway, thanks for your help!