Sliptip on 29/8/2013 at 00:33
I've seen this error mentioned by a few authors, but as far as I can tell no resolution was ever found.
Basically when my rope is deployed it gets all tangled with at least 1 point of the rope heading off into the distance to converge with coordinate 0,0,0 and the monolog error: ASSERT: [phmod.h@859] Submodel index out of range: 0
By any chance does anyone know what's up with that? :confused:
john9818a on 29/8/2013 at 19:12
Does it happen when you delete the rope and add it again?
Sliptip on 29/8/2013 at 19:26
Unfortunately yes. . . Also as a test I have all deployed ropes slay themselves after a few seconds with their corpse being the PlacedRope - same thing with the PlacedRope as well :(
LarryG on 29/8/2013 at 19:40
Do you have a small demo mission showing this? I've never had it happen to me, and I'd like to see exactly what your setup is that's causing it.
Sliptip on 29/8/2013 at 20:59
Lol Watcher :laff:
Here's a link to a test file: (
http://www.strain7.com/files.html)
Keep in mind this is using the S7 Gamsys, which has been built up from scratch. Nothing is where you're used to it being. To help with that, I've placed all relevant objects in the order that they are used on the map so you can quickly find them in the object heirarchy. That said, the only thing that I can see being usefull is the PlacedRope itself. It
is getting deployed. . . so I wouldn't think anything before it being deployed would be worth looking at. . . I think. . . . ropes are weird.
Just "ignore" the error that pops when you fire the first rope. . . .
Finally there is a screenshot in the zip that shows what's happening.
Thanks to anyone who checks this!
LarryG on 29/8/2013 at 21:04
OK. I'll see what I can see. No promises that I can figure it out.
So this doesn't happen with the standard gamesys? Just with your completely customized one? And you are using the standard rope bin?
Sliptip on 29/8/2013 at 21:10
Thanks Larry,
I'll try the demo with Dark.gam, but historically rope arrows do work for me. Yes it is just the standard rope.bin
Edit: So it changing the demo to dark.gam works. Ropes are deployed normally. So I've defintitely got something wrong with the gamsys.
The Watcher on 29/8/2013 at 21:43
Okay, it looks like it's the result of Terrain having
Physics -> Model -> Type: {OBB; 1; FALSE; FALSE}
Delete that, and the grapple starts working.
It also looks like you need to change the 'A RopeArrowRope (14)' settings so that it has
Physics -> Model -> Type: { Sphere; 8; FALSE; FALSE}
(
http://fleet.starforge.co.uk/media/miss21.7z) Updated .cow file for reference/verification
Sliptip on 29/8/2013 at 21:52
OMG!!! That's awesome! Thank you so much!