Problems with Mr. J's Ring - by equilibrium
Komag on 10/1/2002 at 22:54
There is a lockpick in the total darkness on the ground just outside Garrett's "home". But you can bash that door in anyway
case68 on 11/1/2002 at 01:59
There's a barrel right in front of that door. Destroy that first, then bash in the door.
peterjamesbond on 11/1/2002 at 11:42
thanks for the assistance everyone.
the reason i didn't bash in this door is because i only heard the alternating two sounds that define a door as unbashable, never hearing the satisfying crack that tells you you're making progress. i don't know how this works in dromed, but i've never encountered a bashable door that didn't make that third sound. anyone have any light to shed on this? just curious.
Bumbleson - that barrel is of the insubstantial nature, i.e. can't be bashed but can be walked through. i don't get that either.
Hit Deity on 14/1/2002 at 06:19
It took me about 24 minutes to finish this FM, but with Books not having text on them, everything setup like a Doom single-player campaign, complete with powerups here and there, and no blackjack make it a slugfest indeed. I found the key for the lockbox in the crate, but it wouldn't unlock it.
I believe the rings properties weren't correctly setup so it remained 'an item you acquire' instead of combining into your loot already in your inventory.
Were there no sounds in the starting crate, and did the Book Of The Dead work for anyone?
[ January 15, 2002: Message edited by: Hit Deity ]</p>
smithpd on 15/1/2002 at 05:52
I have reached the same point as equilibrium - unlocked the box and got the ring, but those two objectives did not check off and the mission won't end. I assume from the comments here that nobody has gone past that point and finished it. Is this correct?
Here are answers to some of the other questions.
Regarding the orange key <blockquote><font size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><div style="background-color:#000080"><font color="#202080">behind the broom, that unlocks the small box in the living crate at the start of the map. The box does not make a noise when it unlocks. You frob it with the key and then frob the box. It will open. Once you do that you will have a blue key.</font></div></blockquote>
To get into the crypt area, <blockquote><font size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><div style="background-color:#000080"><font color="#202080">take the above blue key from the living crate back to the barrel. Remove the three boxes and the drill, which may be in the way. Stand back and open the door wht the blue key. It swings through the barrel, which is insubstantial. Crouch and walk through the barrel into the passage.</font></div></blockquote>
[ January 15, 2002: Message edited by: smithpd ]</p>
DreamWalker on 28/4/2003 at 02:04
Hoping this FM would have been fixed by now. However, getting the same results.
As for having to bash your way around (as opposed to being given a choice) ... according to DromEd a blackjack was created beside the cashbox in the living crate. However, it's so insubstantial that it can't be seen or used. I was hoping to be able to contact the author to see if they would be willing to fix this plus the 2 objectives checking off; however, I get the feeling that they no longer frequent the forum since their last posting is Dec 2001. Too bad, I hate having to leave a FM unfinished.
bobber on 22/3/2004 at 15:37
I thought I'd give this FM a stab (pun intended) after reading this thread but didn't get very far. I had to kill everyone but still couln't solve it. Did anyone ever get through this successfuly?
Phillys on 22/3/2004 at 17:02
No joy here. I tried it recently without managing to finish it. Th objectives do not seem to work correctly.
taffedinthehead on 18/4/2005 at 16:43
So has anyone ever figured out if the objectives tick off in this mission or not? Just wondering if I should go ahead and count it as finished.
Iceblade on 12/9/2008 at 22:59
I thought I'd take a spin through the problems in Dromed...and they were easily fixed except for the ring. I made only minor changes throughout that basically fixed the bugs:
fixed lighting
fixed blackjack
fixed the sounds at the starting point - removed room brush inside crate
fixed the objectives - one pointed to the wrong object number and the other I fixed by replacing the ring with a quest object and editing that particular objects properties to avoid needing a new gamesys
Any interests or problems with releasing a fixed version? Any other suggestions regarding changes?