nightshifter on 11/10/2010 at 14:05
for some reason in dromed nvscript won't work anymore.. ( and that really sucks cause I'm using them a lot.. :( )
I got windows 7 64 bit running.
when I give script dump all monolog says it is loaded.
I can drop all the scripts, monolog confirmes this
can load all my scripts again.... only nvscript won't load... ?? (failed to load module)
I think it won't allso work in thief... got the message's on the gate in haplo's new mission...:p
anybody knows how to solve this???
Yandros on 11/10/2010 at 16:09
I have Vista64 but kept having this happen, even after (
http://www.ttlg.com/forums/showthread.php?t=132978) I thought I solved it. I eventually turned off Defender completely and Dromed will now load NVScript without issue. I also have had to disable UAC to get iTunes to work properly, but I don't think it was causing any issues with Dromed loading script modules.
LarryG on 11/10/2010 at 16:54
I have Vista 64 with Defender off, relying on my other protections (firewall, anti-virus, etc.) to keep harm away. Never had an issue with NV's scripts. I wonder what Defender thinks it is doing that it shouldn't? Did NV ever look into that?
nightshifter on 11/10/2010 at 18:49
I have defender shut down, first thing i did when i got this machine...
tried running dromed as admin, no sucses..:(
anyone else a sugggestion??
LarryG on 11/10/2010 at 20:13
Suggestions:
1. Double check the name you used for the osm file. Is it possible that you renamed it after loading it?
2.Get a fresh copy and try again.
nightshifter on 11/10/2010 at 20:25
did try that already
the script comes as: NVScript.. with 3 capitals, did try remaing it to nvscript and trying to load it.. still no luck :(
LarryG on 11/10/2010 at 20:33
Can you play anyone's mission that uses it? Maybe one of NVs? If that works, then try opening the mission in DromEd. If that works, try using the version of the osm that comes with the mission you tested.
Haplo on 11/10/2010 at 23:25
Quote Posted by LarryG
Can you play anyone's mission that uses it? Maybe one of NVs? If that works, then try opening the mission in DromEd. If that works, try using the version of the osm that comes with the mission you tested.
Try one of my later missions. They warn you and block your way at the beginning if NVScript fails to load.
LarryG on 11/10/2010 at 23:54
@Haplo: how did you do that?
Haplo on 12/10/2010 at 00:10
Quote Posted by LarryG
@Haplo: how did you do that?
I put a silent portcullis that would block the player's way very early on, but not visible from the starting point (just around the corner, for example). Then I create a lever with its joint tweq set to On, link it to a marker with NVRelayTrap on it, and link the marker to the portcullis.
At the start the lever goes to the On position and causes the portcullis to open downwards with at high speed and disappear into solid world. If the NVScript fails to load, the marker won't relay the TurnOn and the portcullis stays closed. You also could do this with a fence and destroy it.
I also put a note on the portcullis informing the player of the problem. The note is teleported out (or destroyed) using the same mechanism.
This is the way I do it, others have done it using other methods.