Pyrian on 1/12/2007 at 08:52
Quote Posted by ZymeAddict
I love this quote from the interview though:
"The second was a success in the eyes of some, but had some ups and downs, so we've tried to identify what worked well in that game.""What worked well"? Try nothing that wasn't already in the first game, D'Astous.
Bot Domination. :cheeky:
Morgoth on 1/12/2007 at 09:27
So, this means we get tiny meaningless maps a'la IW again? I'm not surprised at all. This is Eidos - they only see "Next-Gen" consoles as a vialable platform, with PC ports thrown after.
Briareos H on 1/12/2007 at 11:10
Hm ?
I didn't play Tomb Raider Anniversary but surely its levels are at least as big as those of the original TR ? (ie. enormous)
EDIT : There's a gushing (
http://www.eurogamer.net/article.php?article_id=77163&page=1) review on Eurogamer. Worth a read to get interesting bits about the engine - especially the "far superior on PC" part. The decision to licence Crystal Dynamics' engine may turn out to be quite a good choice...
ZylonBane on 1/12/2007 at 16:00
Quote Posted by Pyrian
Bot Domination. :cheeky:
That was pretty cool. But they implemented it in a lame, dumbed-down way that made it entirely too easy to use. You should have at least had to stay somewhat close to the bot while you were hacking it. As is, you could take over even the most powerful bots by just "tagging" them and then running away.
heywood on 1/12/2007 at 16:55
I hope the story doesn't focus on social acceptance of augmentations. That theme was already visited in DX and explored extensively in IW leading up to the Templar ending. To focus on it again would be a total :bored:
In fact, I'm not sure augmentation should be a central theme at all. Because it's a DX game, I suppose augmentations need to be part of the gameplay, but I hope they're not central to the story. DX and IW already took it as far as it can go.
The_Raven on 1/12/2007 at 17:23
Quote:
In fact, I'm not sure augmentation should be a central theme at all.
I don't entirely agree with this, transhumanism has always been a large part of Deus Ex's themes. In addition to that, I wish that there's some technological singularity themes as well. If it really is a prequel, some focus on the creation of Daedalus, Morpheus, and The Oracle would be great.
NOTE: I have not played Invisible War.
EDIT:
Quote:
"What worked well"? Try nothing that wasn't already in the first game, D'Astous.
I'm given the impression that Invisible War had some good ideas, just really shitty execution. Even though I haven't played the game, I like the idea of black market biomods with hack-like construction and ethical drawbacks; several opposing philosophical movements where no particular one is right; and other similar things. As long as these ideas are executed properly, without making your choices irrelevant, then I don't see a problem with them.
heywood on 1/12/2007 at 18:05
Quote Posted by The_Raven
I don't entirely agree with this, transhumanism has always been a large part of Deus Ex's themes. In addition to that, I wish that there's some technological singularity themes as well. If it really is a prequel, some focus on the creation of Daedalus, Morpheus, and The Oracle would be great.
NOTE: I have not played Invisible War.
In DX, augmentation was one of many themes. In IW, augmentation was the central theme. I personally feel that between the two games, augmentation has already been explored to its logical ends & extremes. I just don't see where else they can go with it without being derivative.
I would like to see the story focus on the AIs, regardless of whether it's a prequel or sequel. IW only explored AIs in an inconsequential side-story (NG Resonance) and the JC ending cutscene. So there are a lot of directions they could go.
van HellSing on 1/12/2007 at 19:21
Found yet another anatomy reference in the teaser: the upper part of the EMILE tattoo on the fetus reads HUMANI CORPORIS FABRICA. This is a reference to a sixteenth century textbook on anatomy by Andreas Vesalius:
(
http://en.wikipedia.org/wiki/De_humani_corporis_fabrica)
ZylonBane on 1/12/2007 at 20:54
Quote Posted by heywood
I personally feel that between the two games, augmentation has already been explored to its logical ends & extremes. I just don't see where else they can go with it without being derivative.
Given a choice between a third game about augs, or a ten-thousandth game about saving the world from an evil wizard, I'll happily take the former.
van HellSing on 1/12/2007 at 20:59
Given that, to quote Arthur C. Clarke, "any sufficiently advanced technology is indistinguishable from magic", I'd say Bob Page = evil wizard here.