neux on 15/10/2016 at 13:59
Here's the problem I'm facing.
I've added a custom stairs model witch I'm turning into a tilted ladder. The stair object is without bounding box and i've added a ladder made it invisible and tilted it to the angle of the stair.
The construct works when going down but there's a problem when going up. You need to jump on it (since that's how ladders work) to start climbing upwards.
How is proper stair/ tilted ladder implemented?
Inline Image:
https://www.imageupload.co.uk/images/2016/10/15/ladder.png
voodoo47 on 15/10/2016 at 16:09
yes, Dark hates tilted ladders. avoid them at all costs.
neux on 15/10/2016 at 19:15
There's no way of setting ladder trigger to touch instead of jump for specific ladder?
Roofs in DrK's missions are slippery and slope which you could ussually climb u fall off. Is it possible to do it in reverse? Making a steep slope walkable?
PinkDot on 15/10/2016 at 21:26
If you can't get this working, you can always re-model first couple of steps as broken or missing and that would explain why you have to jump onto it...
R Soul on 15/10/2016 at 22:14
You could try using "Apply Platform Friction" which was made for object stairs.
neux on 15/10/2016 at 22:20
@PinkDot I love the roleplay idea :)
@R Soul, I'll give it a go!
neux on 16/10/2016 at 00:02
@R Soul, I tried applying platform friction and got good results but only for slopes at 59° or lower. For anything above that i still had to jump to be able to climb otherwise i just slid down.
I applied climbable sides, apply friction and friction = 1.0
Any ideas? I need climbable slope at 65° - 75°.
R Soul on 16/10/2016 at 00:52
It's not meant to work in conjunction with 'climbable sides'. It probably emulates terrain faces at the same angle, which also has its limits.