DaBeast on 18/1/2009 at 07:49
Quote Posted by ercles
Are there any good ones being produced anymore? I really liked Dreamfall, but didn't like Siberia at all (I was a Longest Journey fan which obviously makes me biased). I see lots of cheap adventure games on shelves still, I just don't buy them because they look pretty bland and gimmicky.
You might like (
http://www.runaway-thegame.com/en/index.htm) this, but then again maybe not. It can be a bit shallow.
the_thiefster on 18/1/2009 at 10:24
Quote Posted by ercles
Are there any good ones being produced anymore?
Vampyre Story looks good too. And check out Beyond Good & Evil if you haven't
The Sam & Max and Strong Bad episodic series are also noteworthy for creative art and humour, although S&M > Strong Bad
Koki on 18/1/2009 at 10:36
Who cares about that. Prototype looks promising.
Matthew on 18/1/2009 at 15:40
Quote Posted by fett
All great and fine, but why the FUCK does every character I play in a game have "no memory of his past?" Can I play a character who remembers back to the time he was three and someone stole his bicycle? That went to his high school prom? Got fired from Wal-Mart?
That's one of the things I liked about KOTOR II, when it let you pick responses that indicated your character
knew about people or past events mentioned in dialogue, rather than just having to pick 'the Jedi? Who are they?' or whatever.
Ostriig on 18/1/2009 at 17:02
Quote Posted by Matthew
That's one of the things I liked about KOTOR II, when it let you pick responses that indicated your character
knew about people or past events mentioned in dialogue, rather than just having to pick 'the Jedi? Who are they?' or whatever.
Indeed, and especially the sequence with Atton at the beginning, when you get to pick some of the plot twists and particularities of your previous tale, if you'd played the first game. This assumption of awareness can also backfire, though - a perfect example would be Fallout 3, where quite a few people have noted that the narrative sends you chasing after a figure that
should mean something to your character, but simply can't be related to by the player at that point in time. You just can't inflict that feeling of urgency when you've only just met the character at the center of it (I got as far as Megaton before I started doing...
other stuff). KOTOR II at least gives you some time to grow into your character's boots before sending you nose-bumping with your old pal Atris.