DaBeast on 4/8/2009 at 23:48
It seems that the PS3 doesn't actually have as good a graphics capability as the 360.
Rather disheartening.
EvaUnit02 on 5/8/2009 at 04:43
Quote Posted by Renzatic
Fat Princess ain't a thing like Team Fortress 2. It's sporting an overhead view, for one. And...
Nice try. It's what you'd get if you TF2 date-raped and knocked up Zelda: Four Swords.
Fragony on 5/8/2009 at 07:01
Quote Posted by DaBeast
It seems that the PS3 doesn't actually have as good a graphics capability as the 360.
Rather disheartening.
I have yet to see anything that can touch Killzone 2, doesn't run at 60 fps but I don't really notice.
Malf on 5/8/2009 at 08:29
Quote Posted by Fragony
I have yet to see anything that can touch Killzone 2, doesn't run at 60 fps but I don't really notice.
Well there is Wipeout HD, but that's another PS3 game :)
EvaUnit02 on 5/8/2009 at 11:04
Quote Posted by Fragony
I have yet to see anything that can touch Killzone 2, doesn't run at 60 fps but I don't really notice.
See the thing with Rage is that they aren't aiming for eye candy, but raw performance on consoles. Carmack has said many times that Rage won't show off what's IdTech 5 is really capable of - that will be left to Doom 4, a game that's being made to run at 30fps.
Fragony on 9/8/2009 at 09:16
Sounds like a tech-demo to me then. Of course the PS3 can do 60 fps so can my Nintendo-DS. I once heard that the human eye can't even notice the difference between 30 fps and 60 fps, yet the brain can get confused by very fast framerates nevertheless, and that lowering the framerates can reduce motion sickness for those that are prone to it. I really can't tell a difference between 30 fps and 60 fps, friend of mine claims Call of Duty 4 is so much more fluent than World at War. Oh really. I suppose.
Aja on 9/8/2009 at 09:19
I think the eye can see the difference. In Forza 2, for example, the replays run at 30 while in-game is 60. The in-game feels a lot smoother, and you can see details—like the individual spokes turning—that just blur in the replays.
DaBeast on 9/8/2009 at 10:57
Quote Posted by Aja
I think the eye can see the difference. In Forza 2, for example, the replays run at 30 while in-game is 60. The in-game feels a lot smoother, and you can see details—like the individual spokes turning—that just blur in the replays.
Might be because they add blur to the replay?
Turismo and even Ace Combat did this, the latter let you change lense effects too.
Renzatic on 9/8/2009 at 22:27
Quote Posted by Fragony
I once heard that the human eye can't even notice the difference between 30 fps and 60 fps, yet the brain can get confused by very fast framerates nevertheless, and that lowering the framerates can reduce motion sickness for those that are prone to it. I really can't tell a difference between 30 fps and 60 fps, friend of mine claims Call of Duty 4 is so much more fluent than World at War. Oh really. I suppose.
You heard wrong. I can see the difference between 30 and 60 FPS fairly easily, though it's more dramatic when it comes to tracking rather than animations. For instance, imagine I'm standing perfectly still in a game with a fluctuating framerate. If I watch a couple of guys march back and forth, I won't be able to see much difference until it gets at or below 25 FPS. If I start moving forward and mouselooking around, things feel a good deal more fluid at 60 FPS than they do at 30.
To use Aja's example, if I'm watching a replay in a racing game, watching a car move at 30 FPS from a static camera isn't profoundly smoother than it is at 60. But once that camera pans or rotates, I can immediately see a difference.
So yeah, the eye can differentiate between 30 and 60 FPS. I believe it can register up to 75-80 frames in a second, though anything above 60 is so subtle it's only good for subliminal advertising.
Oh yeah edit:
Quote Posted by Evaunit02
Nice try. It's what you'd get if you TF2 date-raped and knocked up Zelda: Four Swords.
You make it sound like that's a bad thing, rather than what it is. Awesome.
Ostriig on 14/8/2009 at 12:38
Kotaku quotes an exchange between GT's Geoff Keighley and Valve's Gabe Newell which they interpret as "Valve Not Even Bothering With The PS3 Any More".