Publishers are eying Thief again... - by shadowthief
SubJeff on 24/9/2007 at 07:29
It'll take a lot more than that, and if you'd bothered reading the thread you'd know that.
sarasara on 24/9/2007 at 11:33
One big problem with the Thief series is the increasing price of real estate in the engines, each games architecture has got smaller and smaller in the size of its buildings and the rooms in them. Thief 3 was fairly claustrophobic and Thief 4 might be made in a bunch of old packing cases. O for the dear sight of the great spaces of lower Bafford in TI and the pleasant evening walks one could enjoy after slaughtering the entire military in the city.
:joke:
New Horizon on 24/9/2007 at 13:55
Quote Posted by sarasara
each games architecture has got smaller and smaller in the size of its buildings and the rooms in them.
Not quite true. There were levels in T2 that surpassed the size of levels in T1. Only T3 put a stranglehold on level size.
Opal-Eyed Fan on 24/9/2007 at 18:03
A structure the size of Baffords from t1 made entirely in just one cell, could easely be handled by Bethesdas current engine (Oblivion) and be run at decent fps by a two year old computer.
But in order to run this on the xbox360, the structure would have to be divided into several smaller cells.
So could Bethesda make a T4 with huge levels and have no loading zones anywhere? Sure!.. Will they? No :D
Creating the game primarily for the Xbox 360 is too important, despite it's very obvious limitations.
Still, in the end they might get it right.
RavynousHunter on 26/9/2007 at 06:52
What I think we should do is draw up a "checklist" of things we don't want, then tell Bethesda. I mean, the worst they could do is ignore it.
Hell, I'll take the initiative on this one...
* A Garrett that can't swim
* Crappy leaning
* No rope arrows
* Load zones
qolelis on 26/9/2007 at 11:33
* No leaning forwards.
* A Garrett that cannot start walking without sidestepping.
* Blue shadows.
* Clown-like voice actors.
* No guard called Benny.
* Cloned bystanders.
* A sequel. *cough* :ebil:
Gambit on 26/9/2007 at 12:09
Quote Posted by qolelis
No leaning forwards.
I don´t see what´s the problem with that... In Thief 1 and 2 it was well done and you could see what was below you if you were in a high platform.
Quote:
A Garrett that cannot start walking without sidestepping.
YES ! YES !
I sometimes get motion sick because of it ! No freaking stepping camera !
New Horizon on 26/9/2007 at 12:40
Quote Posted by Gambit
I don´t see what´s the problem with that... In Thief 1 and 2 it was well done and you could see what was below you if you were in a high platform.
It's the awkwardness of this poll that is confusing you. Note the double negative...he doesn't want 'no leaning forward', so he actually wants it.
incal on 26/9/2007 at 12:43
Quote Posted by qolelis
* A Garrett that can't swim
* Crappy leaning
* No rope arrows
* Load zones
* No leaning forwards.
* A Garrett that cannot start walking without sidestepping.
* Blue shadows.
* Clown-like voice actors.
* No guard called Benny.
* Cloned bystanders.
* A sequel. *cough* :ebil:
I'd change the last one into
* A sequel set in a modern/sci-fi universe
-loot that glows like cheap plastic toys when you get close
-No invisible/slow-fall/rapidity/breath potions
-The obligation to kill and/or blackjack at ANY point in the game
-Sudden heart attacks
-invisible feet (i believe a body is not incompatible with no sidestepping)
-a lousy dagger
-no scouting orb
-a mechanical eye that make noises and the screen turn a grainy-gray
-No easy to use tools to make fan missions
thats all i can think of now...
Maybe we should make a list of what we DO want to see in a sequel (if it ever happen).
Personally I'd like some kind of Thief-ized Morrowind :D
Gambit on 26/9/2007 at 15:01
Yay !
What I would like in a sequel:
A big City where every house can be entered and looted.
Option to not only crouch but also crawl (so you can hide under a bed)
The possibility to hide bodies in containers, under the bed, etc.
A way to sneak-peak the other side of a door without opening it.