Publishers are eying Thief again... - by shadowthief
*Zaccheus* on 19/10/2007 at 18:44
Quote Posted by Subjective Effect
Word on the street is that Eidos is for sale again, including all it's IP...
How much are they asking for?
Shall we pass the hat around?
:cheeky:
failure2comply on 21/10/2007 at 15:41
Link please.
qolelis on 23/10/2007 at 16:10
Quote Posted by incal
i thought the dark age was "the age without glyphs and prophecies" to begin with
I thought that glyphs would still exist, but that Gamal was supposed to control them if she had won. It would make sense, though, for them to disappear altogether, symmetrically speaking: If The Dark Age is an age without glyphs and prophecies, then it has come even with Gamal dead (and the prophecies were right all along).
Quote Posted by incal
as for the parallel universe thing , it just doesn't fit thief...
I like "what if"-scenarios, but you're probably right. I don't care much for an official sequel, but it seemed like a good idea at the time. It doesn't matter: I have already seen the future and it is indeed a bright one.
massimilianogoi on 25/2/2008 at 03:57
Let's hope that the Thief saga will continue!!! That's not hurt...
Because the story is definitively NOT concluded: Garrett brings the place of the First Keeper, instead Orland, that is dead; also Artemus is dead...
Garrett meet a little girl (or boy?) in the streets, and as a flashback, the initial scene of Thief are repeated, in which Garrett says to her/him: "It's not easy to see a Keeper...". So, at this point everything can happens, also Garret brings the girl/boy to learn how being a Keeper...
Better something than nothing, imo...
jtr7 on 25/2/2008 at 04:11
Who better to keep all the secrets than Garrett, who didn't care about the Keepers' cause, who didn't want to remember how to read the Glyphs--which there are no more of. In order for Thief 4 to continue where Garrett's story left off, with the girl, it would have to be about regaining knowledge of the Glyphs, if it's to have any similarity to Thief. I seriously doubt Garrett will try to keep the balance between the factions. If he does anything toward that goal, it will be because he cannot help it, because he fulfills prophecy without trying to--on the contrary, he fulfilled the prophecies because he tried not to give a damn, and even when he did care a bit, his path was already laid at his feet. All the Keeper knowledge is gone, except for what the scattered members of the dissolved Order remember in their no-longer-glyph-enhanced minds.
Quote:
Better
something than nothing, imo...
Have you played any FM's? There's a whole lotta Thiefy
something right there. Some even play off the OM stories.
muncadunc on 25/2/2008 at 07:24
After the debacle that was TDS, i'm down with a Thief from Bethesda, regardless of whether storyline is maintained or whatever.
They've got the engine from Oblivion, which looks awful nice and would be able to handle a city without loading zones. That said, I'd like to see a return in gameplay to something more like Thief 1-- there's something about that dark steampunk atmostphere that the sequels just didn't have.
vilnius on 26/2/2008 at 00:31
Personally I would love to see the take the first two games basically intact and release them in the oblivion engine!
Zillameth on 26/2/2008 at 06:20
Would you like to need to reload every time you enter or leave a building?
However, I'm quite convinced it would be possible to remake Dark Project faithfully with Unreal Engine 3. What it doesn't have, could be reimplemented. Thief-like sound propagation, for example, should be fairly straightforward, because Dark Engine's rooms are more or less just a bunch of volumes, and UE3 supports those. It also supports both static and dynamic lighting, a really neat occlusion algorithm, and data streaming.
AerisNoir on 26/2/2008 at 14:32
My votes go for:
- Graphics
- Lot's of readables
- The intro style
- Those little details that make a level work... dust, cobwebs, darkness.
- Sound, perhaps? :p
- Stairs! owh alright, there are plenty of stairs in thief, but I have yet to see a guard come up one of those steep vertical stairs to hunt me down. That's be an adrenaline boost for us taffers :cheeky:
No for:
- Hypersensitive and psychic AI (can't even begin to imagine every guard in the area appearing behind you when you nab a gold plate (looking at you, Bethesda *cough*Oblivion*cough*)
- Adapting opponents... (don't mess with the existing opponent system, it's quite balanced out already)
A company that can actually listen to the core community and not strip a game for it's money-value for a crowd which hardly plays games... loyally. :sweat:
Bethesda, 2nd try for Eidos or Lionhead, they are still the ones I'd accept.
I heard about a more modern thief style for 4? .... I'd have to see that...