Publishers are eying Thief again... - by shadowthief
jtr7 on 31/3/2008 at 22:54
No milk thistle[aide] jokes! :o :p
Quote:
You know, new doesn't have to be bad.
Correct. It most often
is, however, and if the reaction to new ideas around here is any indication, new should never deviate from the tried and true recipe unless the heart and soul stay the same.
The Dark Project took so many risks, and broke so many industry rules, and was not made with profits as a primary impetus. If any company pushes for a broader audience, or is profit-driven in the approach to making a new
Thief game, they will blow it. I would hope to be pleasantly and gratefully surprised.
The Magpie on 8/4/2008 at 05:58
I suddenly thought it might be a good idea to bump this thread regularly. Also I wanted to report my discoveries from certain forums I've visited tonight. I found that it's, well, true that console owners aren't 15 year old boys. But those same console owners seem to think that the amount of customizable content constitutes an RPG, for example. I don't know how to deal with the thought of this demographic being the main target market segment for another Thief game yet again. Please, somebody point me to somebody in the industry who can tell me otherwise. Tell me that we have learned from what happened to TDS.
--
L.
Zillameth on 8/4/2008 at 06:33
With a bit of luck, this will be known after initial press releases (IF they are indeed going to develop Thief 4). There are people in the industry who would understand your sentiment, but most would probably just see you as a crazy fanperson, and Thief / Deus Ex / System Shock / Whatever as an IP to exploit.
I fail to understand, why prestige is in such a low regard these days. I mean, blockbusters give you most profits, but "ambitious" titles give you publicity. Why insist on making cheesy sequels when you can make proper sequels and cheesy spinoffs? ;)
jtr7 on 8/4/2008 at 06:45
:thumb:
The Magpie on 8/4/2008 at 14:08
Oh, but I know that I'm a crazy fanperson. I had hoped that some of you would know of an interview somewhere with somebody professing the merits of catering to a niche market, for instance. Or championing the immersion aspect. I guess I got hopeful when I read your observation here:
Quote Posted by Zillameth
Five years ago
streamlining was the keyword.
I have heard nothing but goodness about the console-only Mass Effect, by the way. Maybe it and BioShock marks the start of a trend, somehow. (I namedrop BioShock because, you know, after all it
does seem to stand out as possessing significantly more depth than your average console title. Doesn't it?)
In any case, the respectability of a developers' studio seems to be too easily compromised by the publishing arm, is my kneejerk reaction. Call me prejudiced.
--
L.
Renault on 8/4/2008 at 14:19
Quote Posted by The Magpie
(I namedrop BioShock because, you know, after all it
does seem to stand out as possessing significantly more depth than your average console title. Doesn't it?)
Many would disagree. I personally enjoyed the game, and it had more depth than many console titles. Still, it was way, way short of ever achieving the same gameplay as it's "spiritual" predecessor, System Shock 1/2. The deficiencies were glaring and obvious.
Zillameth on 8/4/2008 at 16:36
Quote Posted by The Magpie
Oh, but I know that I'm a crazy fanperson. I had hoped that some of you would know of an interview somewhere with somebody professing the merits of catering to a niche market, for instance. Or championing the immersion aspect.
Well, sure. Warren Spector, back when he was making first Deus Ex, used to say more or less the kind of stuff you're asking about. And then, DX2 and Thief 3 projects started, and he started talking about "streamlining", because the publisher had a policy which he wasn't allowed to question publicly.
Then there are places like the studio I work for. Literally every guy sitting within 20m radius from my desk is a fan of role playing games. Games like Fallout, Gothic, or Eve Online - these are games we would like to develop. But the decision is not ours to make, and the only succesful game our studio has developed so far is an ultra-fast paced FPS that's too simple to deserve being called "dumb". And we're never going to make enything more complex, because apparently we don't know how to do that and survive. This must be especially sad for our studio director, because in his life he's made three point'n'click adventures, three strategy games, one sidescroller and that FPS. And only that FPS was a (modest) success. Now he gives interviews in local press where he says he hates PC gaming.
95% of interviews are either strictly PR stuff or a developer ranting about what pains them. Don't trust either.
Quote:
I have heard nothing but goodness about the console-only Mass Effect, by the way. Maybe it and BioShock marks the start of a trend, somehow. (I namedrop BioShock because, you know, after all it
does seem to stand out as possessing significantly more depth than your average console title. Doesn't it?)
I suspect Mass Effect was never meant to be "console-only". It was just advertised in this way, just like some other X-Box "exclusives". Bioshock, on the other hand, is quite complex for a PC first-person shooter, too.
I don't know if we can speak of a recent change. Bioware has been developing their games for consoles since KotOR. There was a console version of Betheshda's Morrowind, too.
Quote:
In any case, the respectability of a developers' studio seems to be too easily compromised by the publishing arm, is my kneejerk reaction. Call me prejudiced.
Well, the publisher gives money, the publisher makes demands, it's that simple. I have dreamt up a few games of my own. My favourite is a stealth based roleplaying game set in an asteroid field, where people travel around in wooden spaceships and deal with physical incarnations of their own convictions (not the usual "nightmare come true" variety - more like embodied ideas). No publisher is
ever going to pay me for that kind of project, it's just too weird. So now I'm working on an ultra-fast paced FPS instead, because I have to pay my bills somehow. And the only reason why I'm allowed to complain publicly is because I'm insignificant. My boss doesn't have this luxury.
Then there is the question of developer's know-how. I've worked for three companies so far, and believe me, their software development practices would raise hair on any professional IT specialist's neck. Requirement analysis? Written documentation? Specification? Use cases? Data flow models? Real men don't need those. It's very difficult to create something interesting in this kind of environment, let alone something inventive.
jtr7 on 8/4/2008 at 17:28
So then, how can we change the publishers' and producers' minds? We aren't numerous enough to boycott and make any serious dent.
Quote:
Well, the publisher gives money, the publisher makes demands, it's that simple.
It shouldn't be, and it shouldn't be allowed to come to that. Non-gamers shouldn't be deciding how games are made. Suggestions could be asserted, but the businessmen shouldn't get away with gutting the creative types. And they shouldn't punish the creative endeavors by purposely being lame in their marketing of a product to kill it.
But this is how it is. So we roll over, and take it as we have for centuries.
The Magpie on 8/4/2008 at 18:25
Quote Posted by Brethren
Many would disagree.
I knew many would disagree.
The main point right here isn't gameplay, anyway, but the perceived willingness, imagined or real, of publishers to risk having something
developed for console that seemingly aims higher than the now-proverbial 15yo demographic. Let the flaws of BS be discussed elsewhere, long as we can agree upon that.
At least BioWare and Bethesda don't exactly shy away from complexity, but AFAICT the jRPGs are pretty complex little things WRT gameplay, as well... I don't know if that's really useful as a benchmark. So I remain cautiously and guardedly optimistic.
Incidentally, I own DX for PS2 too, but that's a port. The thing is, apparently these days PC versions of games must be ports. Did you see the sales numbers from last year? PC games sold for $ 910,7 mill in the US. Down from $ 970 mill in 2006. Compare that to console games, which sold for $ 6,6 bill last year. At this point maybe we should count ourselves lucky to get a PC version at all.
Quote Posted by jtr7
So then, how can we change the publishers' and producers' minds? We aren't numerous enough to boycott and make any serious dent.
We're vocal. Shout it out loud. It's blatantly undemocratic, but it works wonders.
--
L.