Lady Rowena on 4/3/2015 at 15:31
As I load the mission. which is old, finished and no errors showing up until yesterday, I have these errors:
ERROR: failed to load resource data for "coins.gif"
ERROR: failed to load resource data for "wdplnks6.gif"
but the gifs are just there, in the obj\txt16 folder. I tried restarting the mission, but I still have the error. I didn't check if the gif are showing or not, as I don't even remember where they are in game. Then I made a reboot, and this time the monolog says that watrcry2.gif is missing. Again, it's just where it should be. I went in game this time, and the texture is really missing, the object is white.
Any idea of what's happening?
Nameless Voice on 4/3/2015 at 16:25
I wonder if you might be running out of memory for textures?
Lady Rowena on 4/3/2015 at 16:56
What does it mean? Is it due my graphic card or there is a limit of how many textures can be loaded in a single mission? Or there is a limit of the texture placed in the obj\text16 folder, or even a limit of ALL the textures, the terrain included, that I have in my Thief 2 directory?
This is a campaign, I'm still building the 3rd mission, maybe there will be a 4th one......:(
ZylonBane on 4/3/2015 at 18:01
First Law of Troubleshooting: Narrow down the problem. Try creating a new empty mission, then place the objects that use those textures.
If it works, the problem is with your mission. Probably hitting some kind of resource limit.
If it doesn't work, the problem is with the objects or textures.
LarryG on 4/3/2015 at 20:02
First Law of Lazy Troubleshooting: If everything still works properly, ignore all warnings and error messages.
Do the textures still display properly? If so I would ignore it. I believe I read a post somewhere which stated that this error is actually not for the image but the palette of the image that the loader is attempting to load. If the textures in question look OK, I would ignore it unless it starts not displaying the textures.
Or you could convert the textures to png and see if the messages go away.
Lady Rowena on 4/3/2015 at 22:46
Update
In the meanwhile I started working in a "me only" area, because I wanted to add one more room in the mission. I did it, optimized and all. When I reloaded, the error was gone. Of course I'm glad, but I fear that the error could show again at any moment, since it can't be explained.
LarryG on 4/3/2015 at 23:10
I still think you should convert the troublesome gifs to png and see if that fixes it.
Yandros on 5/3/2015 at 00:03
If it was related to palette count, sh would need to convert entire families to PNG to get rid of the full.pcx (and thus the palette), no?
Lady Rowena on 5/3/2015 at 00:37
Larry, the problem doesn't seem to be related to a specific object. It seems that the objects are chosen at random.
Yandros, I'm using 4 palettes. :)
I forgot to say, I tried what ZB said, and I had no errors in a new mission with the offending objects..
In my opinion, under particular circumstances (still unknown) I hit a limit of some sort, as NV said.
LarryG on 5/3/2015 at 00:47
Not FAM palettes. I'm talking about the gifs your received warnings about. Those are textures used on objects. My advice would be to convert those specific ones to png and see if the warning goes away. A best practice would be to convert all of your gifs, but start with the troublesome ones.