aguywhoplaysthief on 29/2/2008 at 08:40
I guess I'm voted out on this, but I liked Q2 single player. I've played through it twice, although the expansion packs were definitely to be avoided.
heretic on 29/2/2008 at 09:17
Quote Posted by aguywhoplaysthief
I guess I'm voted out on this, but I liked Q2 single player. I've played through it twice, although the expansion packs were definitely to be avoided.
I liked the SP too. My last play through was when Quake 4 came out since it came with as a bonus. Maybe it was just nostalgia, but I found it surprisingly fun to play through again.
Shadowcat on 29/2/2008 at 09:41
I enjoyed Quake 2, and The Reckoning was a good single-player expansion I thought. Ground Zero was more multiplayer-focussed I think, and the single-player was pretty nasty. I didn't like it nearly as much.
There was never any depth to Q2, and the atmosphere and story are entirely forgettable, but the shooter mechanics were solid so I enjoyed making my way through it.
Not one of my favourite games by any stretch, but a decent FPS never the less.
Rogue Keeper on 29/2/2008 at 10:56
Q2 has proved that ID really suck in making a compelling and interesting singleplayer story, so they have focused on technological advancements and multiplayer since then... until Doom 3 came out... which again proved that ID suck in making a compelling and interesting singleplayer story.
Sgt_BFG on 29/2/2008 at 11:31
I loved Quake2's singleplayer :(
GRRRR on 29/2/2008 at 12:20
When i tried it the first time after playing Q1 i really didnt like it at first too. Gave it another shot more recently (beefed up with a port and hires stuff) and it kinda grew on me. Expansions were ok in my book. Certainly more fun than Quake 4. :sweat:
addink on 29/2/2008 at 12:23
I liked Quake2 single player too. Not as much as I like Quake, still was good fun. Quake2 has little pretense, it's a simple shooter with a simple red key / red door mechanic. Won't mind replaying it, if it weren't for a growing back log of games I still have to play/finish, I probably would.
Also for all the Quake2 hate around here:
* For the time it was a state of the art engine, and that was one of the main reasons it sold so well. The world felt more like an actual 3d space than its contemporaries that used billboard sprites for objects and NPCs. But that came at a cost: less detail in the objects and NPCs.* At the time of Quake2 release, 'industrial complexes' as a setting for a 3d game were something new. That they're considered bland now, just shows how often it's been used.
* Indeed Quake engine has a limited palette, this only to be expected when a game can be played in 256 colors. Personally I don't mind this at all. It doesn't need to effect the overall beauty, and mostly it didn't. I was much more appalled by the overly bright, comic book palette colors used in the unreal engine. Sure Quake was brown, but Unreal's colors made less sense, they were indeed unreal.
But what surprises me most of all is how often the limited palette is being listed as a reason the game is bad.
EvaUnit02 on 29/2/2008 at 12:29
Ahhh, Unreal. Now that oozed with atmosphere and I was recall being genuinely in awe of the graphics 10 years ago. The first level on the Vortex Riker was amazing. Then you see the surface of Na Pali, lens flare, huge environments... I was truly blown away. I genuinely wanted to explore the world, read the PDA messages to find out more about the Nali culture, the Skaarj occupation, etc. Haven't played it recently though, I may give it a crack when I can.
I recall a scripted event set in some mines level - all the lights go out, then the music starts pumping and a Skaarj pops out, truly thrilling stuff.
Rogue Keeper on 29/2/2008 at 12:36
Yes, but I'm sure Unreal had no dynamic lens flare effect from the Sun. There were just 'coronas' from artificial light sources.... ahem, what can be sort primitive lens flare effect too... but I think you know the difference I have on my mind.
(
http://www.hackorama.com/sigkill9/images/unreal1-t.jpg)
Spaztick on 29/2/2008 at 14:17
Unreal scared the dookie out of me when I played it as a kid. Of course eventually the levels got to be somewhat bland and thus confusing to navigate, so I eventually just cheated my way through the rest of the game. Going back and watching a speedrun only confirmed my memories. It was 8 hours of Halo. Atmosphere was great early on, but levels weren't exactly intuitive to navigate (why would I have to swim through lots and lots of water and hydraulic fluid to get through an alien space ship?)