downwinder on 9/9/2014 at 05:11
i got a question to all you fan mission makers,when you make a mission do you ever use say idea from books to make a picture in your head of what they describing then make into a mission
the reason i ask is i just heard the audio book of hp lovecrafts "rats in the walls" and toward the end of the story as then went under the house deeper and deeper i almost felt like i was doing a audio thief mission,any one know what i mean?
it would be interesting to see small missions based of what is described in book make into a area,maybe even add oart id the audio as you get to those place,kinda like a virtual audio book,it might be the next thing to surpass audio books
forgot to add yes i did play thork :) and that one series,name escapes me,but i did that as well
i can even imagine taking a 1980's choose your own adventure book and breaking it in to a mission where each choice is a teleport option,i think with how thief play it would be amazing,i think hardpart would be making sure all teleport are link up correctly as they would end up being a good amount
Jaime Lannister on 9/9/2014 at 13:16
I think people get inspiration from all over the place. Books, movies, other games, you name it. I'm making something for the Dark Mod right now that was inspired by my honeymoon to Europe and a Doctor Who episode I saw.
I've had that same idea in the past of a sort of Planescape Torment-style RPG/adventure Thief FM, where you might walk into a new room and a narrator describes things that you as the player don't pick up on, like how the room smells, or an inexplicable feeling of dread that comes over you, etc. It's not something you ever really see in a first-person game, but if attempted, it could be an interesting take on that style.
I for one would love to see a 'choose your own adventure' FM. Any FM that goes against the Thief formula to deliver something totally new and different is worth checking out in my book.
downwinder on 10/9/2014 at 03:22
very happy you understood my post,everything you said perfectly,i just wish thief community could figure out how to make a random generated thief world somehow,just foe exploring not so much to have a mission would also be cool
Jaime Lannister on 10/9/2014 at 04:45
Well, as far as randomly generated thief levels go, I'm not too familiar with the technical aspects/limitations of Dromed, but some degree of randomness is possible, I believe. Haplo did this very subtly in "The Library of Babel". You'd walk into a room and see a table with three books and a goblet on it, then walk through that room later and the books are gone but the goblet is still there, and then later there's nothing on the table at all, etc. It was totally random every time you went through. The sudden realization that the level was changing around me was very cool. "What the hell? That wasn't there before!" :eek: No idea if this could feasibly be applied to large sections of level geometry.
Tels over on the Dark Mod forum was (is?) doing some very interesting things with prefabs in Dark Radiant to make procedurally generated dungeons, which is closer I think to what you mentioned.
(
http://forums.thedarkmod.com/topic/14119-procedural-dungeon-crawler-generation-swift-mazes/)
downwinder on 10/9/2014 at 09:31
that is amazing i once though about massive grass mazes,ty for post i read it,i would love to play a dungeon that is massively long but narrow
check out this idea,you start in one location,then that single location branches into 2 different choices,say you pick left choice then that choice would have 2 more options at the end same would be for right path,if you keep doing that it grow from 1,2,4,8,16/etc it can become a complex lay out using simple math,making game play different each time if the random thing did not work,i also think using tele port is a good idea ,to keep the ploygon count down so people dont lag,with wide open spaces
if anyone ever make a map that is massive i volunteer to complete it no matter how long it is,in one sitting
also textures will be a big thing,for example someone could make a map in the shape of a mountain valley or a river steam you have to explore,through canyons /alone a cliff/etc
as long as it is thin in design it would be nice,yes it would be linearer in alot of ways but i think the unknown of each path would more then make up for it
first one should be about just exploring in my view,no enemys,or puzzles,just the feeling of going through it to get the lay out feeling good
i still wait for the day there is a mission where i can just hike though a dirt path in the hill/etc and just look at cool views of ponds and rivers along the way/waterfalls,place to look at things/overlooks
i so need a star trek next generation holo-deck :(
Jaime Lannister on 11/9/2014 at 02:20
You could even have the choice branches converge or cross over each other like in those books if you set it up right. An FM like that would need very careful planning before you even started building it in the editor, but I don't see why it can't be done. It'd be a different experience from the conventional Thief gameplay (which would no doubt put some people off) but if executed well, it could be great and people would love it.
Have you played The Stanley Parable? I've heard a lot about it and am about to check it out. It sounds like that's roughly similar to the sort of idea you're thinking about?
Xorak on 11/9/2014 at 04:18
I don't know if you played Fighting Fantasy books back in the day, but I've always wanted to do missions that are loosely based on the Deathtrap Dungeon and Trial of Champions books. And then also the City of Thieves and Midnight Rogue books. I've always felt they'd fit pretty nice in a thief world. Maybe I could do one in the future, haha. Thinking about it makes me really want to do it. The hardest part I figure would be the interesting traps and all the scripting that goes along with it.
downwinder on 11/9/2014 at 06:03
saw stanly parably was ok,i just think the story on that was terrible,needs to be thief story,dark/etc
and xorak yes great idea also
i even think a single player eye of the beholder would be great on thief 2 engine
also i wonder if there maps from other games could be converted to thief 2 then have objective added so creator don't have to spend so much time on making map
and as far as cross branching that would take more skill then just separate paths,but as you said if done right it would be so much fun due to the replay value and many experiences,i sometime feel bad playing some fan missions as they are so good,but the experience is the same if replied over all,i just wish they would change mission a bit more between difficulty's like some have done,to make the mission seem like 3 different missions
also i miss cam vader stuff in thief,those motion videos are amazing,i hope people don't forget about them