TheNightTerror on 2/8/2006 at 04:55
I was wondering, how do you find the various different positions an AI can fall into when you knock out/kill them? I tried tinkering with the game backup mode setting, and played through an OM a little ways knocking out people as I went, keeping track of which AIs were in positions I wanted to use on my own posed coprses. I can't actually find any properties on them that control what position they're in, though, just the metaproperties that indicate they were knocked out. :confused:
Nameless_Voice on 2/8/2006 at 07:29
While you can use the Creature->Current Pose property to set a creature's pose, that property doesn't get set ingame.
The death/knockout animations are:
Crumple, Die (This plays a lot of different motions and you can't choose which one)
Crumple, Die, Direction 1
Crumple, Die, Direction 2
Crumple, Die, Direction 3
Crumple, Die, IsConfined 0
Crumple, Die, OnStairs 0
Crumple, Die, WithSword, Drunk
Crumple, Die, WithSword, Ramirez
Crumple, KnockOut, WithSword, Drunk
Crumple, KnockOut, WithSword, Ramirez
Crumple, KnockOut
TheNightTerror on 2/8/2006 at 08:42
Thanks, I got the info I needed. :thumb::thumb:
MysteryMan on 13/9/2013 at 18:42
How would I get an ai to assume this BipedCrumple pose when it is killed? Crumple, Die, 0, Direction 2
Thanks for any help.