Questions about ARX and other stuff. - by Killo Zapit
xman on 1/2/2001 at 15:42
Once you have played System Shock 2, Ultima IX, Vampire:Redemption (or in other styles: Unreal Tournament, Tomb Raider, etc...) you'll love 3D cards.
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Killo Zapit on 1/2/2001 at 19:30
I have played ultima 9 before on a computer with a 3d card, ad it realy didn't inpress me much. I liked Might and Magic 6 witch didn't require (or even support at first) a lot better graphicly (except that the dungeons in M&M6 sucked). Thats probubly not beacuse of technology difrences as much as it is that M&M6 had better looking textures.
You know i was thikig a bit about bluring i 3d cards last night... I wonder if all 3d cards used the same ugly kindof scaleing that the one I saw did. It is true that I things pixled ad not blured, but I would perfer if they were neather.
Shadowcat on 2/2/2001 at 08:34
I also sometimes wish the near textuers didn't get so blurry, but at the other end of the scale, away in the distance, the filtering does absolute wonders for masking the aliasing that you otherwise get with scaled-down textures on far-away objects.
ALl things considered, the blurriness is a small price to pay for the benefits, IMO.
I *would* like an option to disable it, though. Heck, maybe you can already do this on some cards?
> Oh and one last comment: I hope to god
> ARX will have good clipping!
Yay! I'm truly amazed at the number of game reviewers who talk about "clipping" as a bad thing, (and then mix it up with collision detection!)
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Shadowcat
One of Many
[This message has been edited by Shadowcat (edited February 02, 2001).]
jim the hairy on 2/2/2001 at 15:24
The word "clipping" is sometimes used to refer to the effect whereby the far clip plane is set too close and distant polygons pop in and out of view as they're clipped against it. In this sense it is a bad thing as it looks truly dreadful.
As far as annoying corpses-half-out-of-walls bugs goes, I'm right with you.
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"All hail McVyvyan, Thane of Corridor"
Shadowcat on 7/2/2001 at 06:32
Quote:
Originally posted by jim the hairy:
The word "clipping" is sometimes used to refer to the effect whereby the far clip plane is set too close and distant polygons pop in and out of view as they're clipped against it.Yah, although the aforementioned reviewers are far more likely to refer to this problem as "pop-up" :)
Actually, I'm sometimes just amused to read that someone feels a game 'suffers from clipping.' I always wish that the developers would include an option to switch it off, so the reviewers won't complain about it being there ;)