Flecha das Sombras on 19/1/2005 at 00:43
I have 2 secret doors that open the passage for each other.
I want to show dromed that they are the same secret, so when you find the second of them it will not show "Found Secret" again, but how?
And what the "TrackHid" script do?
:confused:
Ottoj55 on 19/1/2005 at 01:30
trackhid is a script that will count each secret when frobbed, its buggy on door typically, for two door that will both be a secret and that open separately i've rigged an emitter and a button, the emitter fires and arrow into the button and the secret is counted once because the button has the script on it, the emitter should not have the trapreload script on it. control the emitter with the lever that controls the doors.
Flecha das Sombras on 19/1/2005 at 01:46
Thanks! :D
Now I will look in some tutorials to discover what is a "emitter" and how to do one. :sweat:
Ottoj55 on 19/1/2005 at 02:05
its a fnord that can create objects in the world for you when triggered, stand alone it will create an object once, with the trapreload script it can do it over and over, the common method here is to make it fire gasarrows, they fly straight, and aim it at a button, viola, keep this in a blue room. these are handy for booby traps, like fireball from a face on a wall or arrows from walls, ala indiana jones in the mayan temple.
R Soul on 19/1/2005 at 15:20
It would be much simpler to create a FindSecretTrap and link both the switches to it with a ControlDevice link. :cool:
It seems that the Trap will only respond to one input, so frobbing one switch will cause 'Found Secret' to appear, but frobbing the second one will not. :thumb:
Flecha das Sombras on 19/1/2005 at 15:45
Thanks R Soul!
I will go by the easy way. :)
And Thanks Ottoj55!
Now I know what is a emitter, and maybe I will use them in other places. :D
Flecha das Sombras on 19/1/2005 at 16:03
I read some threads, made some tests, and I think that I only need the hidden stat for secret doors. Maybe "TrackHid" and "TrigDoorOpen" are useless. :p
R Soul on 19/1/2005 at 16:13
Track hid is in miss12.osm (used in Casing the Joint and Masks), so it won't do anything if you haven't loaded that module. And you shouldn't need to anyway.
It's purpose was to allow Masks to 'remember' what secrets you'd already found in Casing the Joint.
You'd only have a use for it if you did two separate missions in the same place.
Ottoj55 on 19/1/2005 at 16:35
learn something everyday, had to be a more elegant way to do this, emitters are fun, they can do many things in blue rooms for you.
Flecha das Sombras on 19/1/2005 at 17:16
Quote Posted by R Soul
Track hid is in miss12.osm (used in Casing the Joint and Masks), so it won't do anything if you haven't loaded that module. And you shouldn't need to anyway.
It's purpose was to allow Masks to 'remember' what secrets you'd already found in Casing the Joint.
You'd only have a use for it if you did two separate missions in the same place.
Thanks for the awnser!