Heidegger on 21/2/2017 at 11:53
Hi everyone, after years of playing fan missions, i decided to give DromEd a try. I followed the Absolute Beginner's Guide to Creating a Mission by Nick so I now have a basic understanding of the software.
I wanted to make an outdoor mission, forest themed. I lurked the site for tutorials (thank you everyone for the free content you provide!) but im stuck with those problems:
- I wanted to use Dale's seamless grass, so i edited the original grass object's model (from grasj2 to DL_kaka) but when i create the object i can only see the model with the placeholder textures. Surely im doing something wrong, but i dont know what;
- Regarding Dale's grass he says in the readme: "If you need to use more than 3 of them in one scene or want to cover a large area, make sure you set up its Model LOD to DL_kaka (the low-density one)." What is Model LOD and how can i edit it?
Sorry for my english :)
Unna Oertdottir on 21/2/2017 at 14:41
1. What do you want? NewSky or a skybox? (keywords for the forum search engine)
2. Check Tweq-->Models or the bin file
3. LOD is the far distant model
Shape-->Model LOD
Heidegger on 21/2/2017 at 15:03
I found the Custom Sky thread, didnt search well enough :D
Regarding Dale Grass, i added the Model LOD variable, but nothing changed
object hierarchy
(
http://imgur.com/a/L4fMK)
Unna Oertdottir on 21/2/2017 at 15:19
Put the texture in obj\txt16
nicked on 21/2/2017 at 15:35
LOD stands for Level of Detail.
If you set a lower detail model as a LOD variant, then once the player gets far enough away (defined by the distance in the LOD settings), the model will change to the simpler one, saving on computer resources.
If you try it with a completely different model name, you can see if it's working (and also it'll look really bizarre! :D)
Yandros on 21/2/2017 at 16:17
Also, please don't edit your OP to remove questions that have been answered, as that makes it difficult to follow the thread for anyone coming along later.
Heidegger on 21/2/2017 at 17:21
Thanks for the help everybody!
Sorry about that, Yandros
nicked on 21/2/2017 at 17:39
Also, from the screenshot, it looks like a model with a replaceable texture. You may need to set the texture on the object under Shape>TxtRepl r0 - set it to the path of the texture (e.g. obj\txt16\mytexture.gif)
Heidegger on 21/2/2017 at 19:22
thank you so much nicked, its working now!
R Soul on 21/2/2017 at 19:36
You don't need to put the image extension in that property.