Shadowhide on 6/10/2011 at 19:12
Quote Posted by mothra
what ?
its monotonous and linear shooter with boring missions and sucking universe (another post-apocalypse world...)
Rage remind me of Dead Island. same shit different universe
Graphic is boring.Its not bad,its boring.Textures looks boring and details that should be the real pieces of geometry is just painted on a texture
Game size is bigger than my dick.23 GB's !!! 15Gb's is a textures
mothra on 6/10/2011 at 19:17
wow, gamesize is an issue now. I forgot HDs only have max 30gb. you cant be real.
Shadowhide on 6/10/2011 at 19:24
dont be a fucknutt
it's not about the size
Jason Moyer on 6/10/2011 at 19:30
I like everything but the driving. The physics of the cars is just...weird. They feel like RC cars or something, like they have no weight and come to a complete stop instantly. It's not a major complaint or anything, but I dunno how people hated the driving in Borderlands (which seemed fine to me) but think it's good in Rage.
Angel Dust on 6/10/2011 at 19:44
I found the driving in
Borderlands to be horrendously floaty, they felt like hovercars, and while the cars in
Rage might feel a bit light, they at least they feel like they are touching the ground.
Quote Posted by mothra
I cannot stress enough how incredibly awesome that AI is
Yeah, the AI manages the neat trick of being smart/aggressive/evasive while still being cannon fodder. Couple that with the phenomenal animation and you've got foes that are just plain
fun to fight.
I've just arrived at the second large section of the game (seems like a pretty long game; I've already put 8 hours into it) and am still enjoying it. My biggest issue with it is that while all the individual elements (driving/shooting/mini-games etc) are good-to-great they don't really complement each other that well. The driving is kind of its own thing off to the side and upgrading your car doesn't really serve much purpose apart from helping you in the races which are only worth entering so you can upgrade your car :P. I would have preferred a little less open-world driving back and forth too because while it is a good change of pace, and is great for establishing the world, it can sometimes end up putting a bit too much time between the fantastic shooty bits.
Quote Posted by Volitions Advocate
I still hear a lot of complaining about the textures themselves. Which is a non-argument if they had paid any attention during the game development. The textures and art assets were compressed by a large factor. Down to 25 gb for the game rather than the internal build at ID of 150Gb. They had already told PC gamers that they'd be getting the same textures as the consoles, thats why there was talk about a post-release texture pack. Apparently the artists at ID were disappointed at the problem, but there wasn't anything anyone could do about it, not unless you want to install using 16 dual layer DVDs or 5 blu-rays, provided you have a blu ray drive in your computer. Either that or use 2 months of bandwidth quota with your ISP. I'm actually playing the game now and I'm happy with it. Just waiting for a patch to fix some annoying glitches.
I get that and it makes a certain kind of sense but if they must be compressed to the point where some of the textures,
honest-to-god, look like they could have come from Half Life 1 or something, doesn't it kinda defeat the purpose of mega-textures? No wonder the artists are disappointed; all that unique detail they were able to easily put across the entire game, which was seemingly the entire point of the mega-texture tech, is now a bit of a blurry mess. I mean, it does look fantastic in the driving sections but there is, of course, a lot of corridor shooting and there, it can look a bit ugly. The low-poly count of decorative objects (I was looking at a ugly, misshapen blob on a desk in the Dead City (great section) hospital for a few seconds before I realised it was supposed to be microscope), lack of scenery geometry in places for pipes etc and no dynamic lighting also don't help matters but I'm guessing these were victims of Carmack's 60fps mandate rather than the mega-texture tech.
demagogue on 6/10/2011 at 20:55
The lack of dynamic lighting is part of the same design theme as megatextures, I think. The whole point of megatxs is to have massive lines of sight where a repeating texture would be noticeable, which dynamic lighting would absolutely cripple to single-digit fps if that. Also if you have all that space exposed in daytime light, you really need a radiosity effect and soft shadows and all of that for it to look credible, which means baked lighting. So I don't think dynamic lighting was ever even on the table as a basic design issue, even aside from the 60 fps mantra. The sparseness of geometry makes sense with that mantra though; even with megatex's they still have a poly budget as tight as ever.
mothra on 6/10/2011 at 23:34
i just had 2 mutants bump into each other, one because he dropped from far too high and landed on his ass :D , the other because I shot him in the foot. And while they try to get up a 3rd drops on them and kills the wounded one.
2 authority guys advance on me. one has a shield, the other hides behind the shield guy.
I pop his shield with my pulse rounds, then crack their helmets with my pistol, my spider bot jumps in their faces and finishes them off.
that's entertainment.
about pimping your car: it helps a little out in the wastes if you want to get extra cash by destroying bandit cars.
Volitions Advocate on 7/10/2011 at 06:56
yeah... I saw the microscope crumpled chunk of metal on the desk in the hospital. I really can't argue with you there.
lost_soul on 7/10/2011 at 16:26
The whole "levels are locked unless you buy a new copy" thing makes me want to buy this title used just out of spite for them.
I'll do what I did for Perfect Dark Zero and wait until I can get it for the 360 for $5.