june gloom on 22/1/2010 at 21:55
Quote Posted by Yakoob
Stalker, Mirror's Edge, Oblivion (especially foliage), Modern Warfare 2, AVP3, Bioshock, need I keep going?
All of those are of equal quality, or in some cases (Bioshock) lesser. Try again.
Annnnnd as usual Dan Knott lets his hateon for Valve colour his thinking.
Sulphur on 22/1/2010 at 22:39
Guys, an argument about which games subjectively look better between two people of rather different temperaments is going to lead nowhere.
We could talk technical shit, like Source's lack of a unified/per-pixel lighting engine (still uses lightmaps in places)or global illumination means the lighting won't quite be up to the level of Stalker/whatever, or the fact that it wasn't built for dense foliage (a speedtree plugin would address that I s'pose) -- but what's the point?
Criticising a staircase as looking polygonal and blocky is a really dense way to take a stand, considering staircases are blocky and polygonal in real life, which was dethtoll's original point.
Yakoob on 22/1/2010 at 23:59
Quote:
Criticising a staircase as looking polygonal and blocky is a really dense way to take a stand, considering staircases
are blocky and polygonal in real life, which was dethtoll's original point.
I already clarified that what I meant was that it looks exactly what it's supposed to look, ergo, it doesn't look in any way jaw dropping or spectacular.
Quote Posted by Sulphur
Guys, an argument about which games subjectively look better between two people of rather different temperaments is going to lead nowhere.
True, let's just drop this.
inselaffe on 23/1/2010 at 01:39
This has nothing to do with valve (and i don't hate them i just don't like steam) it's a mod. Using your logic I could say the opposite applies to you.
All I'm saying is that it looks nice but you can't create an atmosphere that is less than superficial unless you rewrite a lot of the game mechanics - which is rather more than changing the odd parameter. It takes some lengths to do this and i don't know if they will go to the ends of the earth just to change the feel of the game because that is a lot of work.
june gloom on 23/1/2010 at 02:44
It's plenty atmospheric, and anyway the mod isn't even out so why are you judging it based on what it might or might not do?
Fragony on 23/1/2010 at 03:38
That's funny coming from you, do I need to remind you of the Silent Hill thread.
All I'm saying is that it looks nice but you can't create an atmosphere that is less than superficial unless you rewrite a lot of the game mechanics
And this is kinda true, what always annoys me in mods is not using custom sounds and things like that, reminds you you are playing a mod. It still looks great though, they obviously put a lot of care into it, it's dripping with atmosphere.
Muzman on 23/1/2010 at 04:33
Quote Posted by dethtoll
And for what it's worth, I have yet to see a single game that has all or even most of what Muzman describes. Not even Stalker.
It's funny, I'd swear I've seen something like that but I can't remember where. I looked around at all sorts of stuff. Bioshock-couldn't find any shots that helped much (but I think there's a heavily decorated corner somewhere that probably fits). Gears of War- same. KIllzone 2-same. I think some of the undrground bits in Stalker kinda fit the bill, but Stalker's kinda more impressive for what it's not doing and stil getting amazing visuals. Maybe Uncharted has more of what I'm talking about.
I'd swear I've seen old worn stairs somewhere though, not that I'm merely talking about stairs, but that's the topic du jour. Ironically the most likely candidate that I've played is Dark Messiah, but I haven't checked.
Anyway, I'm just saying I don't thnk it's wrong to suggest there's more modelling and details in current games, is all. It would probably be a lot to ask from a mod though.
june gloom on 23/1/2010 at 04:35
Quote Posted by Fragony
That's funny coming from you, do I need to remind you of the Silent Hill thread.
Except then the game came out and I played it and all my fears were justified, weren't they? Go back to denying global warming.
Fragony on 23/1/2010 at 09:55
I made a thread to discus how it had turned out for a reason, didn't I
EvaUnit02 on 1/7/2010 at 07:57
So apparently they've switched over to Ogre and will launch it as a commercial game, oh-kay? Reportedly they're modding the shit out of Orge though.
Quote:
" we also have a life beside Raindrop"
definitely false in my case =P.
Yes, we're still alive (cue Portal outro) and no, Ogre doesn't suck. Rigs of Rods is very graphially impaired...Ogre is different from source as it has a framework extensible to even the most advanced effects, and while games like Torchlight and Rigs of Rods and...for that matter, most other Ogre titles are simply using the default features, we're obviously not. we are including such features as realtime object-space per-surfel global illumination with accurate stencil-buffer occlusion (and self-occlusion) using geometry shaders, plus screen-space per-pixel corrective SSAO, higher-poly models, advanced fluid/fog effects using SPH and point-sprite metasurfaces, and of course soft shadowing, parallax mapping, and all that usual stuff. Not to mention OGRE actually supports the gameplay we've promised via a procedural logic-driven animation engine decoupled from the renderer.
We will change status when we have media to add; until then, rest assured that we're alive, albeit with a different methodology. that said, let me clarify that while pricing for the game has yet to be determined, the source code will be free and open source under the GPLv3.
((
http://www.moddb.com/mods/raindrop#comments) source)
If it turns out awesome then I'll likely pay full price for the game.