Randy Smith interview posted at EvilAvatar... - by Jandar
Tony on 14/7/2006 at 12:43
Well, what about the animations? Why not just use the animations from the Looking Glass games, which were years ahead of Deadly Shadows'? And what about the Hollywood blue darkness?
ZylonBane on 14/7/2006 at 14:10
Careful people, you'll scare him off again.
OrbWeaver on 14/7/2006 at 18:34
Quote Posted by jermi
Dark Engine style rope arrows and water seems almost like a trivial addition.
Only if you confuse triviality of concept with triviality of implementation.
Tony on 14/7/2006 at 19:31
What he is saying is that the resources wasted on implementing third person could have been used to improve the game in other areas.
demagogue on 15/7/2006 at 01:00
Yeah, but I think it's pretty clear third person was put on the non-negotiable list early on, being pretty much the heart of console gameplay.
Gestalt on 15/7/2006 at 01:36
Quote Posted by jermi
Dark Engine style rope arrows and water seems almost like a trivial addition.
I'm sure plenty of things seem trivial when you have no clue how things work.
Tony on 15/7/2006 at 02:23
Quote Posted by demagogue
Yeah, but I think it's pretty clear third person was put on the non-negotiable list early on, being pretty much the heart of console gameplay.
Yes, and that's one of the bad choices we're pointing out now, isn't it?
Goldmoon Dawn on 15/7/2006 at 03:31
Quote Posted by jermi
Yet at the same time someone "hacked in" third person. There's those stupid climbing gloves and other features that don't belong. I still don't get it. Dark Engine style rope arrows and water seems almost like a trivial addition.
Hacking in 3rd person and climbing gloves are reasonably technical. Things like rope arrows and water seem easy in comparison!
I think Krypt saved the best for last...
Quote Posted by Krypt
in a timely fashion
So they spend the precious time making gloves and 3rd person.
Gestalt on 15/7/2006 at 04:15
The gloves were hacked in once it became clear how much difficulty implementing rope arrows would be. Past posts by the devs have stated that integrating the physics system with the rest of the engine was what caused a lot of the difficulties, which is why water and rope arrows were cut out. The climbing gloves were implemented late in development once it became clear that their efforts to implement rope arrows weren't going to work out. This is why so much of the rope arrow stuff is still visible in the editor.
I'm sure you enjoy going off half-cocked about how easy one feature or another would have been to implement in a game engine you've never touched the code for, but you're talking out of your ass.
jermi on 15/7/2006 at 09:10
Aren't we all.