Sulphur on 19/7/2010 at 15:05
Man, something tells me there isn't much joy in your life.
242 on 19/7/2010 at 15:29
Quote Posted by Sulphur
Man, something tells me there isn't much joy in your life.
You're actually right.
ps: but i got you ;)
Sulphur on 19/7/2010 at 16:44
Hell, you got me all right. Just before I saw the edit. Thanks for making me feel like a dick!
(Yes, I'm still running with the joystick analogies here.)
I have no shame.
catbarf on 19/7/2010 at 18:28
So they're trying to design controllers for the people without the coordination to use a current-gen controller? That seems like designing a baseball bat for people with no arms.
Aerothorn on 19/7/2010 at 18:32
Jesus, people, defensive much? He's totally right: for many people, game controllers ARE too complicated. It's not that they *can't* use them - just that it takes too much time and energy to get skilled with them to bother. If you don't believe me, try getting most of your relatives to play Halo.
The Joypad (since when are they called that?) isn't going anywhere, but for many people it is too high a barrier of entry, hence the massive success (hardware-wise, anyway) of the Wii. Hell, Kinect et. al could serve as a sort of gateway drug for joypads, though I'm concerned over the $150 price tag and apparently lack of solid games at launch. I have no doubt that awesome things can be done with it, but it's such a paradigm shift that it's going to take developers a while to figure out how to do it. Hell, most of them are still struggling with the Wii.
Jason Moyer on 19/7/2010 at 18:45
I've been obsessively gaming for 30 years and I find on my original xbox I tend to use maybe half the buttons on the controller if it's possible to play the game that way. I can understand tons of buttons for something like a flight sim or whatever, but for the lowbrow shit most of us play I haven't seen much reason for anything more complex than a mouse/WASD or a Gravis Gamepad Pro.
ZylonBane on 19/7/2010 at 18:49
Quote Posted by Aerothorn
The Joypad (since when are they called that?)
Since the early 1980's, when gamepads were first introduced with the NES. They were presumably called that to distinguish them from joysticks, which were the dominant controller type at the time. Think of it as the "horseless carriage" linguistic phase. As proper joysticks fell out of common use, they just started calling them gamepads.
Koki on 19/7/2010 at 18:55
Quote Posted by Aerothorn
The Joypad (since when are they called that?) isn't going anywhere, but for many people it is too high a barrier of entry, hence the massive success (hardware-wise, anyway) of the Wii.
But the Wii casual trash games are not inherently tied to the Wiimote. They're just simple. The rules are simple and the controls are simple. You could make, say, Wii tennis or whatever on a controller too. Left to move left, right to move right, X to hit the ball.
Don't all Wiimote games support the pad anyway?
catbarf on 19/7/2010 at 20:17
Quote Posted by Aerothorn
If you don't believe me, try getting most of your relatives to play Halo.
It's not just a change of controls, it's a change of gameplay. After all, look at 'hardcore' games like Red Steel that tried to use motion control. It doesn't make it easier to play. If you start stripping out functions that buttons used, then the game's complexity will suffer as well, and then we're just discussing casual games.
Casual games already have simple controls- it sounds like Rare wants to take so-called 'hardcore' games and use extremely simple controls, to make them accessible to you as well as your 80-year-old grandmother.
242 on 19/7/2010 at 22:01
Quote Posted by Aerothorn
He's totally right: for many people, game controllers ARE too complicated. It's not that they *can't* use them - just that it takes too much time and energy to get skilled with them to bother.
I just imagined future games if those people would become target audience, facepalm.jpg.