Aemanyl on 14/4/2018 at 20:57
In this thread, we rate Garrett's weapons and other types of equipment. I suggest 1-5 scale, for the sake of simplicity.
1. Sword - 4/5. Initially, I disliked sword-fighting system in Thief. But then I thought - hey, Garrett is not a soldier after all and sword is the last weapon he would choose when confronted with enemy. Therefore, fencing is intentionally difficult and challenging. On Expert level sword is useless against humans (in Thief 2 its use is almost non-existent), but I love killing monsters (chasing burricks and engaging in duels with haunts is exceptionally cool) with it.
2. Blackjack - 5/5. No comment necessary. The simplest and yet the most effective tool.
3. Broadhead arrow - 3/5. Not a big fan. I use them only to kill spiders and to switch levers. Occassionaly, I may dispatch a non-human enemy from the distance.
4. Water arrow - 5/5. Great and very useful arrow. Dousing fire sources, killing fire elementals, destroying Mechanist bots and naturally blowing up undead (coupled with holy wateer).
5. Moss arrow - 5/5. Another brilliant tool. Limited use, but it's crucial mostly in Hammerite/Mechanist missions with a lot of loud surfaces.
6. Noisemaker arrow - 2/5. I don't find them useful. An experienced player can divert enemy's attention by other, less expensive means. Or just put some effort into sneaking.
7. Fire arrow - 4/5. Great for slaughtering Garrett's non-human foes and disabling Mechanist cameras or bots. It has three major drawbacks - it's very loud upon explosion, you have to aim carefully to hit the target, and it lights up player's visibility gem.
8. Gas arrow - 5/5. Very rare, but incredibly useful as a "long-distance blackjack". One of my favourite arrows.
9. Rope arrow - 5/5. I LOVE using them. Climbing ropes is just awesome.
10. Vine arrow - 1/5. The most useless kind of equipment, unless we treat it as another name for a rope arrow.
11. Flash bomb - 2/5. Never found them particularly useful, since I always try not to alert guards. They are fine for killing zombies, though.
12. Mine - 5/5. Great piece of equipment. Awesome visual effect of blowing up and the feeling of anticipation (until someone steps on the mine) is priceless.
13. Compass - 2/5. It's not particularly useful in most of vanilla missions. At least I can navigate without its help.
14. Healing potion - 4/5. Invaluable drink if you are more into an aggressive style of gameplay.
15. Slow-fall potion - 2/5. If you know how to descend, this potion is kinda useless.
16. Breath potion - 2/5. If you know how to swim, this potion is kinda useless.
17. Holy water - 5/5. So much fun!
18. Invisibility potion - 3/5.
19. Gas mine - 4/5.
20. Flash mine - N/A. I never used it.
21. Flare - 1/5.
22. Scouting orb - 1/5.
23. Speed potion - 3/5.
trefoilknot on 14/4/2018 at 21:27
Why is vine arrow below rope arrow? Isn't it strictly superior? Otherwise, I largely agree, but you forgot:
21. Flare: 0/5. All they do is clutter my inventory, and occasionally get used by accident, getting me caught.
downwinder on 14/4/2018 at 21:56
you forgot dewdrop :P yes he is a equipment from t2 and magical item
neux on 14/4/2018 at 22:00
2. Blackjack - ?/5. I wouldn't know.
7. Mine - 4/5 Because the location of skull key in Greenbay is too crowded. (Opens doors)
11. Flash bomb: 4/5 In regards to mechanical eyes I find them "ghostlike"
21. Flare: 5/5. Flares give you wings!
Iceblade on 15/4/2018 at 00:28
You forgot the Scouting Orb... useful in a time when quick-loads took 5 seconds and you are playing iron-man. Of course if quick-loads are usually less than 3 seconds, and you started with the quick-loading on mistake play-style then not really useful at all.
And the Vine Arrow just adds grates to the rope arrow capability. It is just a real pity that this extra application was so rarely available in mission design. More random grates and vents in FMs would be helpful (especially if there little wood throughout the levels).
McTaffer on 15/4/2018 at 05:52
Speed Potion: 5/5. I don't use them much, but I find them hilarious.
Magic Loot Bag (TM) 50/5. You can't steal everything that isn't nailed down and also hold 100 arrows, a sword, a blackjack, and various other equipment without it.
Xmodule999 on 15/4/2018 at 06:43
I think that:
Sword - 3/5
Blackjack - 5/5
Broadhead arrow - 3/5
Water arrow - 5/5
Moss arrow - 2/5
Noisemaker arrow - 2/5
Fire arrow - 4/5
Gas arrow - 4/5
Rope arrow - 5/5
Vine arrow - 1/5
Flash bomb - 3/5
Mine - 4/5
Compass - 1/5
Healing potion - 4/5
Slowfall potion - 1/5
Breath potion - 1/5
Holy water - 5/5
Invisibility potion - 3/5
Gas mine - 4/5
Flash mine - 1/5
Flare - 1/5
Scouting orb - 1/5
Speed potion - 5/5
Lockpicks - 5/5
Frogbeast egg - 3/5
trefoilknot on 15/4/2018 at 14:21
I still don't get rating vine below rope. If you had to choose one or the other, who would ever choose rope? Vine is identical, but with the added ability of attaching to grates. I agree that's not a huge improvement, but it certainly isn't worse!
marbleman on 15/4/2018 at 14:48
Quote Posted by trefoilknot
I still don't get rating vine below rope. If you had to choose one or the other, who would ever choose rope? Vine is identical, but with the added ability of attaching to grates. I agree that's not a huge improvement, but it certainly isn't worse!
Apparently, some players don't know about vine arrows' ability to attach to grates.
Water arrows - 6/5 because you can use them to press buttons too. You don't need to use broadheads for that.
Slow-fall potion - 5/5 because despite its name, it can be used not only for
falling but for climbing as well.
and yes ,dewdrop 0/5=useless junk :P
A.J on 15/4/2018 at 15:01
Quote Posted by Xmodule999
Rope arrow - 5/5
Vine arrow - 1/5
Yeah, this makes sense. What makes the vine arrow so bad? :p