IAmTheWalrus on 20/4/2018 at 04:45
I've heard a few people say lockpicking is worse in DS but I find that ridiculous. All you do is hold it at a door in first 2 games, in DS there's actually gameplay with it.
Tommyph1208 on 20/4/2018 at 10:47
Quote Posted by IAmTheWalrus
I've heard a few people say lockpicking is worse in DS but I find that ridiculous. All you do is hold it at a door in first 2 games, in DS there's actually gameplay with it.
The whole point in my post was that I didn't think you needed "gameplay" in T1 and T2 for the lockpicking to be interesting... It of course depends on the scenario... Sure picking locks in that way in an empty level isn't interesting... But as soon as you add a patrolling guard walking past the door, the tension rises and made it plenty enough for me... in T3 you cannot look around while doing the lockpicking which is sort of like taking you out of the game and into a little different (very lame) one for a short while picking a door until you have unlocked and are allowed to continue.
Cigam on 20/4/2018 at 19:37
Flash bombs get full marks from e. As an Iron Manner and pseudo-speedrunner I find them incredibly useful tools. Not sure why they do not work on Watchers though.
There's a thought - do they work on small bots? Would be strange if they did, seeing as how they seem to be blind. Well to Garrett, anyway.
Probably the single most important is the blackjack.
Cigam on 20/4/2018 at 19:42
As for lockpicking, liked that DS's required some sort of skill from the player. My favourite "lockpicking" in games is in the first Bioshock. Lovred that pipe-matching mini-game.
If there are two mini-games I wouldn't mind seeing realesed in their own right, it is Bioshock Hacking and Pazaak from KOTOR.
Starker on 20/4/2018 at 21:57
Bioshock hacking already exists as a separate game. It's called Pipe Dream / Pipe Mania.
john9818a on 29/4/2018 at 06:39
Quote Posted by marbleman
Apparently, some players don't know about vine arrows' ability to attach to grates.
Water arrows - 6/5 because you can use them to press buttons too. You don't need to use broadheads for that.
Slow-fall potion - 5/5 because despite its name, it can be used not only for
falling but for climbing as well.
and yes ,dewdrop 0/5=useless junk :P
Moss arrows will activate buttons too and make no noise that alerts AI upon impact.
marbleman on 29/4/2018 at 09:05
Water arrows are also silent. At least, they never alerted anybody in my experience.
Thinking Robot on 29/4/2018 at 22:22
1. Sword - 5/5. The first one of the two reusable weapons. I like it a lot because it can smash planks, crates, barrels, cut banners,wreck robot down to their pieces, a great helper in finding secret doors, sometimes a pretty good noise maker.
2. Blackjack - 5/5. The most "lethal" weapon if used properly.
3. Broadhead arrow - 4/5. A cheaper noisemaker arrow, great for hitting switches from distance, well suitable for assassinations of most human AI´s. A great helper against spiders. Garrets carries often more than he ever will need in a mission.
4. Water arrow - 5/5.
indispensable, because it can douse fire sources, best tool against fire elementals and Mechanist bots. Against undead it´s holy version will do splash damage - great against zombie hordes, don´t waste two for only one zombie. It can also removes blood stains (curiously, AI´s often don´t notice blood on the floor).
5. Moss arrow - 5/5. Good for loud floors; I used them a lot in the First City Bank mission.
6. Noisemaker arrow - 4/5. Creates more noise than a broadhead arrow, but almost always a broadhead arrow provides enough distraction. Reusable.
7. Fire arrow - 5/5. In Thief 1 itis probably the best tool against zombies; had become more important in Thief 2 by using it against cameras and turrets. The explosion creates a lot of sound
8. Gas arrow - 5/5. Expensive, but worth its price. It can take out whole groups of AI´s or useful against those who are hard to reach. A little bit too expensive for usage against robots, but it can cause a shutdown of them by only a single shot.
9. Rope arrow/Vine arrow - 5/5. Unique, makes climbing possible. The vine arrow is a better version of the rope arrow, because it can used on metal grids also.
11. Flash bomb - 5/5 - emergency tool for blackjacking alerted AI´s on expert difficulty. It can temporally stun cameras too. Most effective weapon against hordes of undead.
12. Mine - 5/5. Great piece of equipment. It became more important in Thief 2 because they destroy turrets and are also good against robots.
13. Compass - 5/5. Helps to keep orientation in larger missions.
14. Healing potion - 3/5. A life insurance, but often a second choice after reloading the last quicksave.
15. Slow-fall potion - 4/5. Frogbeasts can be used for slowing down a fall, too. Mostly unused.
16. Breath potion - 5/5. It depends of the level. In some Fan Missions it is a must have to withstand underwater mazes.
17. Holy water - 3/5. It is expensive, so use it well.
18. Invisibility potion - 5/5. Another great supporter for knocking out AI´s, it can be helpful in an escape attempt or to quickly cross heavily guarded areas.
19. Gas mine - 1/5. Too expensive in comparison to a gas arrow. Creates noise by placing the mine (and therefore contraproductive). Not as useful as the gas arrow against crowds, prediction of group behavior is hard.
20. Flash mine - 0/5 - sadly there weren´t any undead-only missions in Thief 2. I assume it could be pretty good against zombies. Otherwise it is too expensive. I use flash bombs instead.
21. Flare - 5/5. Some missions are way too dark, a good helper in these dark spots.
22. Scouting orb - 5/5. great for sniffing into other rooms safely. Also reusable. Some fan missions use a scouting orb (i.e.: thowing it through a small window into unaccessible rooms to read safe codes written on walls.
23. Speed potion - 5/5. Makes jumping distance greater. If you want to get the fire talisman first, use a speed potion and jump directly into the big tower.
24 dewdrop - 5/5 - I like to collect him (or her, who knows?) in Fan Missions. In "trail of blood" it can trigger a flash explosion and can blind enemies, but sadly it doesn´t work always.
25 explosive barrels 5/5 - Can be ignited by flares and the cause of a deadly mayhem.
26 rocks, hammers and other heavy objects 5/5 - if dropped from height it can kill AI´s pretty easy. Also reusable. Best doorbreaker (wooden doors only)
27 food, fruits - 5/5 substitute for a healing potion, ideal for healing up the remaining patch of health. Deer legs may contain human flesh (Constantines manor) or spiders (Mynells steaks). Yummy.
28 lockpicks and keys 5/5 - no words needed.
29 crates - 5/5 stackable, some Fan Missions require to stack them for getting to important and hardly reachable rooms.
30 lighter objects (pickaxe, showel, vase... 5/5 - it can create noise, a better noise arrow. Reusable.
31 frogbeast eggs (or spider eggs) 5/5 - substitute for a slow-fall potion, their explosion also destroys cameras and turrets. Maybe the only legal murder tool in expert difficulty.
Yandros on 30/4/2018 at 00:11
Quote Posted by Thinking Robot
24 dewdrop - 5/5 - I like to collect him (or her, who knows?) in Fan Missions. In "trail of blood" it can trigger a flash explosion and can blind enemies, but sadly it doesn´t work always.
The Dewdrop Ghost is triggered if you are carrying Dewdrop and you are being attacked by at least three mechanists, and at least one of them is within 10 feet of you.
john9818a on 30/4/2018 at 03:32
Quote Posted by marbleman
Water arrows are also silent. At least, they never alerted anybody in my experience.
If you go to the Ambush OM and douse a torch near the three City Watch (two in a conversation about the bust at the Overlord's Fancy) the AI not involved in the conversation will alert. This can happen elsewhere especially if an ai is in an alert level 1 state already. Water arrows splash water which makes noise.